/*
* MegaMek - Copyright (C) 2000,2001,2002,2003,2004 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
package megamek.common.actions;
import megamek.common.Entity;
import megamek.common.IGame;
import megamek.common.Infantry;
import megamek.common.MiscType;
import megamek.common.Mounted;
import megamek.common.TargetRoll;
import megamek.common.Targetable;
import megamek.common.ToHitData;
public class LayExplosivesAttackAction extends AbstractAttackAction {
/**
*
*/
private static final long serialVersionUID = -8799415934269686590L;
public LayExplosivesAttackAction(int entityId, int targetId) {
super(entityId, targetId);
}
public LayExplosivesAttackAction(int entityId, int targetType, int targetId) {
super(entityId, targetType, targetId);
}
/**
* Damage that the specified platoon does with explosives
*/
public static int getDamageFor(Entity entity) {
if (!(entity instanceof Infantry))
return 0;
Infantry inf = (Infantry) entity;
// maxtech page 41, damage for each turn as much as a normal shot would
// do
// should only be on motorized rifle platoons
// return inf.getDamage(inf.getShootingStrength()) <<
// (inf.turnsLayingExplosives - 1);
// TODO: fixme
return 2 << (inf.turnsLayingExplosives - 1);
}
public ToHitData toHit(IGame game) {
return toHit(game, getEntityId(), game.getTarget(getTargetType(),
getTargetId()));
}
/**
* To-hit number, i.e. is the action possible
*/
public static ToHitData toHit(IGame game, int attackerId, Targetable target) {
final Entity ae = game.getEntity(attackerId);
if ((target.getTargetType() != Targetable.TYPE_BUILDING)
|| (target.getTargetType() != Targetable.TYPE_FUEL_TANK)) {
return new ToHitData(TargetRoll.IMPOSSIBLE,
"You can only target buildings");
}
if (ae == null)
return new ToHitData(TargetRoll.IMPOSSIBLE,
"You can't attack from a null entity!");
// if(b == null || b.getId() != target.getTargetId())
// return new ToHitData(TargetRoll.IMPOSSIBLE, "Target out of range");
if (!(ae instanceof Infantry))
return new ToHitData(TargetRoll.IMPOSSIBLE,
"Attacker is not infantry");
Infantry inf = (Infantry) ae;
if (inf.turnsLayingExplosives > 0)
return new ToHitData(TargetRoll.AUTOMATIC_SUCCESS,
"STOP: Expected Damage: " + getDamageFor(ae));
boolean ok = false;
for (Mounted m : ae.getMisc()) {
if (m.getType().hasFlag(MiscType.F_TOOLS)
&& m.getType().hasSubType(MiscType.S_DEMOLITION_CHARGE)) {
ok = true;
break;
}
}
if (!ok)
return new ToHitData(TargetRoll.IMPOSSIBLE, "No explosives carried");
return new ToHitData(TargetRoll.AUTOMATIC_SUCCESS,
"START: Can't move or fire while laying explosives");
}
}