/**
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package org.cspoker.client.common;
import net.jcip.annotations.ThreadSafe;
import org.apache.log4j.Logger;
import org.cspoker.client.common.gamestate.GameState;
import org.cspoker.client.common.gamestate.modifiers.AllInState;
import org.cspoker.client.common.gamestate.modifiers.BetState;
import org.cspoker.client.common.gamestate.modifiers.BlindState;
import org.cspoker.client.common.gamestate.modifiers.CallState;
import org.cspoker.client.common.gamestate.modifiers.CheckState;
import org.cspoker.client.common.gamestate.modifiers.ConfigChangeState;
import org.cspoker.client.common.gamestate.modifiers.FoldState;
import org.cspoker.client.common.gamestate.modifiers.JoinTableState;
import org.cspoker.client.common.gamestate.modifiers.LeaveTableState;
import org.cspoker.client.common.gamestate.modifiers.NewCommunityCardsState;
import org.cspoker.client.common.gamestate.modifiers.NewDealState;
import org.cspoker.client.common.gamestate.modifiers.NewRoundState;
import org.cspoker.client.common.gamestate.modifiers.NextPlayerState;
import org.cspoker.client.common.gamestate.modifiers.RaiseState;
import org.cspoker.client.common.gamestate.modifiers.ShowHandState;
import org.cspoker.client.common.gamestate.modifiers.SitInState;
import org.cspoker.client.common.gamestate.modifiers.SitOutState;
import org.cspoker.client.common.gamestate.modifiers.WinnerState;
import org.cspoker.common.api.lobby.holdemtable.event.AllInEvent;
import org.cspoker.common.api.lobby.holdemtable.event.BetEvent;
import org.cspoker.common.api.lobby.holdemtable.event.BlindEvent;
import org.cspoker.common.api.lobby.holdemtable.event.CallEvent;
import org.cspoker.common.api.lobby.holdemtable.event.CheckEvent;
import org.cspoker.common.api.lobby.holdemtable.event.ConfigChangeEvent;
import org.cspoker.common.api.lobby.holdemtable.event.FoldEvent;
import org.cspoker.common.api.lobby.holdemtable.event.JoinTableEvent;
import org.cspoker.common.api.lobby.holdemtable.event.LeaveTableEvent;
import org.cspoker.common.api.lobby.holdemtable.event.NewCommunityCardsEvent;
import org.cspoker.common.api.lobby.holdemtable.event.NewDealEvent;
import org.cspoker.common.api.lobby.holdemtable.event.NewRoundEvent;
import org.cspoker.common.api.lobby.holdemtable.event.NextPlayerEvent;
import org.cspoker.common.api.lobby.holdemtable.event.RaiseEvent;
import org.cspoker.common.api.lobby.holdemtable.event.ShowHandEvent;
import org.cspoker.common.api.lobby.holdemtable.event.SitInEvent;
import org.cspoker.common.api.lobby.holdemtable.event.SitOutEvent;
import org.cspoker.common.api.lobby.holdemtable.event.WinnerEvent;
import org.cspoker.common.api.lobby.holdemtable.listener.ForwardingHoldemTableListener;
import org.cspoker.common.api.lobby.holdemtable.listener.HoldemTableListener;
@ThreadSafe
public class SmartHoldemTableListener
extends ForwardingHoldemTableListener {
private final static Logger logger = Logger.getLogger(SmartHoldemTableListener.class);
private final GameStateContainer tableState;
public SmartHoldemTableListener(HoldemTableListener holdemTableListener, GameStateContainer tableState) {
super(holdemTableListener);
this.tableState = tableState;
}
public GameState getGameState() {
return tableState.getGameState();
}
@Override
public void onBet(BetEvent betEvent) {
tableState.setGameState(new BetState(tableState.getGameState(), betEvent));
super.onBet(betEvent);
}
@Override
public void onRaise(RaiseEvent raiseEvent) {
tableState.setGameState(new RaiseState(tableState.getGameState(), raiseEvent));
super.onRaise(raiseEvent);
}
@Override
public void onCheck(CheckEvent checkEvent) {
tableState.setGameState(new CheckState(tableState.getGameState(), checkEvent));
super.onCheck(checkEvent);
}
@Override
public void onCall(CallEvent callEvent) {
tableState.setGameState(new CallState(tableState.getGameState(), callEvent));
super.onCall(callEvent);
}
@Override
public void onAllIn(AllInEvent allInEvent) {
tableState.setGameState(new AllInState(tableState.getGameState(), allInEvent));
super.onAllIn(allInEvent);
}
@Override
public void onBlind(BlindEvent blindEvent) {
tableState.setGameState(new BlindState(tableState.getGameState(), blindEvent));
super.onBlind(blindEvent);
}
@Override
public void onFold(FoldEvent foldEvent) {
tableState.setGameState(new FoldState(tableState.getGameState(), foldEvent));
super.onFold(foldEvent);
}
@Override
public void onSitOut(SitOutEvent sitOutEvent) {
tableState.setGameState(new SitOutState(tableState.getGameState(), sitOutEvent));
super.onSitOut(sitOutEvent);
}
@Override
public void onSitIn(SitInEvent sitInEvent) {
tableState.setGameState(new SitInState(tableState.getGameState(), sitInEvent));
super.onSitIn(sitInEvent);
}
@Override
public void onShowHand(ShowHandEvent showHandEvent) {
tableState.setGameState(new ShowHandState(tableState.getGameState(), showHandEvent));
super.onShowHand(showHandEvent);
}
@Override
public void onNewRound(NewRoundEvent newRoundEvent) {
tableState.setGameState(new NewRoundState(tableState.getGameState(), newRoundEvent));
super.onNewRound(newRoundEvent);
}
@Override
public void onNewDeal(NewDealEvent newDealEvent) {
logger.trace(newDealEvent);
tableState.setGameState(new NewDealState(newDealEvent, tableState.getGameState()));
super.onNewDeal(newDealEvent);
}
@Override
public void onNewCommunityCards(NewCommunityCardsEvent newCommunityCardsEvent) {
tableState.setGameState(new NewCommunityCardsState(tableState.getGameState(), newCommunityCardsEvent));
super.onNewCommunityCards(newCommunityCardsEvent);
}
@Override
public void onNextPlayer(NextPlayerEvent nextPlayerEvent) {
tableState.setGameState(new NextPlayerState(tableState.getGameState(), nextPlayerEvent));
super.onNextPlayer(nextPlayerEvent);
}
@Override
public void onWinner(WinnerEvent winnerEvent) {
tableState.setGameState(new WinnerState(tableState.getGameState(), winnerEvent));
super.onWinner(winnerEvent);
}
@Override
public void onLeaveTable(LeaveTableEvent leaveGameEvent) {
tableState.setGameState(new LeaveTableState(tableState.getGameState(), leaveGameEvent));
super.onLeaveTable(leaveGameEvent);
}
@Override
public void onJoinTable(JoinTableEvent joinTableEvent) {
tableState.setGameState(new JoinTableState(tableState.getGameState(), joinTableEvent));
super.onJoinTable(joinTableEvent);
}
@Override
public void onConfigChange(ConfigChangeEvent configChangeEvent) {
tableState.setGameState(new ConfigChangeState(tableState.getGameState(), configChangeEvent));
super.onConfigChange(configChangeEvent);
}
}