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GameState state; if (stack <= largestBet - bet) { state = new AllInState(gameState, new AllInEvent(actor, stack)); } else { state = new CallState(gameState, new CallEvent(actor, largestBet - bet)); } return state; }
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super.onCheck(checkEvent); } @Override public void onCall(CallEvent callEvent) { tableState.setGameState(new CallState(tableState.getGameState(), callEvent)); super.onCall(callEvent); }