Package org.spout.vanilla.protocol.handler.window

Source Code of org.spout.vanilla.protocol.handler.window.WindowOpenHandler

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.protocol.handler.window;

import org.spout.api.Client;
import org.spout.api.entity.Player;
import org.spout.api.protocol.ClientSession;
import org.spout.api.protocol.MessageHandler;

import org.spout.vanilla.VanillaPlugin;
import org.spout.vanilla.component.entity.inventory.WindowHolder;
import org.spout.vanilla.inventory.block.BrewingStandInventory;
import org.spout.vanilla.inventory.block.ChestInventory;
import org.spout.vanilla.inventory.block.DispenserInventory;
import org.spout.vanilla.inventory.block.EnchantmentTableInventory;
import org.spout.vanilla.inventory.block.FurnaceInventory;
import org.spout.vanilla.inventory.entity.VillagerInventory;
import org.spout.vanilla.inventory.window.block.BrewingStandWindow;
import org.spout.vanilla.inventory.window.block.CraftingTableWindow;
import org.spout.vanilla.inventory.window.block.DispenserWindow;
import org.spout.vanilla.inventory.window.block.EnchantmentTableWindow;
import org.spout.vanilla.inventory.window.block.FurnaceWindow;
import org.spout.vanilla.inventory.window.block.chest.ChestWindow;
import org.spout.vanilla.inventory.window.entity.VillagerWindow;
import org.spout.vanilla.protocol.msg.window.WindowOpenMessage;

public class WindowOpenHandler extends MessageHandler<WindowOpenMessage> {
  @Override
  public void handleClient(ClientSession session, WindowOpenMessage message) {
    Player player = ((Client) VanillaPlugin.getInstance().getEngine()).getPlayer();
    String title = message.getTitle();
    switch (message.getType()) {
      case DEFAULT:
        break;
      case CHEST:
        ChestInventory inventory = new ChestInventory(message.getSlots());
        player.get(WindowHolder.class).openWindow(new ChestWindow(player, inventory, title));
        break;
      case CRAFTING_TABLE:
        player.get(WindowHolder.class).openWindow(new CraftingTableWindow(player, title));
        break;
      case FURNACE:
        player.get(WindowHolder.class).openWindow(new FurnaceWindow(player, new FurnaceInventory(), title));
        break;
      case DISPENSER:
        player.get(WindowHolder.class).openWindow(new DispenserWindow(player, new DispenserInventory(), title));
        break;
      case ENCHANTMENT_TABLE:
        player.get(WindowHolder.class).openWindow(new EnchantmentTableWindow(player, new EnchantmentTableInventory(), title));
        break;
      case BREWING_STAND:
        player.get(WindowHolder.class).openWindow(new BrewingStandWindow(player, new BrewingStandInventory(), title));
        break;
      case VILLAGER:
        player.get(WindowHolder.class).openWindow(new VillagerWindow(player, new VillagerInventory(), title));
        break;
      default:
        break;
    }
  }
}
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