break;
case ENCHANTMENT_TABLE:
player.get(WindowHolder.class).openWindow(new EnchantmentTableWindow(player, new EnchantmentTableInventory(), title));
break;
case BREWING_STAND:
player.get(WindowHolder.class).openWindow(new BrewingStandWindow(player, new BrewingStandInventory(), title));
break;
case VILLAGER:
player.get(WindowHolder.class).openWindow(new VillagerWindow(player, new VillagerInventory(), title));
break;
default: