addChild(new Supervisor.ChildSpec("ship-" + i, Supervisor.ChildMode.PERMANENT, 5, 1, TimeUnit.SECONDS, 3, ActorSpec.of(Spaceship.class, Spaceships.this, i, phaser)));
}
}.spawn();
Thread.sleep(5000); // wait for things to optimize a bit.
port = new GLPort(toolkit, N + 20, Spaceships.this, bounds, glxNode);
if (timeStream != null)
timeStream.println("# time, millis, millis1, millis0");
if (true || phaser == null) {