package com.flansmod.client.model;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.client.IItemRenderer.ItemRendererHelper;
import com.flansmod.client.FlansModResourceHandler;
import com.flansmod.common.FlansMod;
import com.flansmod.common.driveables.DriveablePart;
import com.flansmod.common.driveables.DriveablePosition;
import com.flansmod.common.driveables.EntityVehicle;
import com.flansmod.common.driveables.EnumDriveablePart;
import com.flansmod.common.driveables.ItemPlane;
import com.flansmod.common.driveables.ItemVehicle;
import com.flansmod.common.driveables.PlaneType;
import com.flansmod.common.driveables.VehicleType;
public class RenderVehicle extends Render implements IItemRenderer
{
public RenderVehicle()
{
shadowSize = 0.5F;
}
public void render(EntityVehicle vehicle, double d, double d1, double d2, float f, float f1)
{
bindEntityTexture(vehicle);
VehicleType type = vehicle.getVehicleType();
GL11.glPushMatrix();
{
GL11.glTranslatef((float)d, (float)d1, (float)d2);
float dYaw = (vehicle.axes.getYaw() - vehicle.prevRotationYaw);
for(; dYaw > 180F; dYaw -= 360F) {}
for(; dYaw <= -180F; dYaw += 360F) {}
float dPitch = (vehicle.axes.getPitch() - vehicle.prevRotationPitch);
for(; dPitch > 180F; dPitch -= 360F) {}
for(; dPitch <= -180F; dPitch += 360F) {}
float dRoll = (vehicle.axes.getRoll() - vehicle.prevRotationRoll);
for(; dRoll > 180F; dRoll -= 360F) {}
for(; dRoll <= -180F; dRoll += 360F) {}
GL11.glRotatef(180F - vehicle.prevRotationYaw - dYaw * f1, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(vehicle.prevRotationPitch + dPitch * f1, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(vehicle.prevRotationRoll + dRoll * f1, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F);
float modelScale = type.modelScale;
GL11.glPushMatrix();
{
GL11.glScalef(modelScale, modelScale, modelScale);
ModelVehicle modVehicle = (ModelVehicle)type.model;
if(modVehicle != null)
modVehicle.render(vehicle, f1);
GL11.glPushMatrix();
if(type.turretOrigin != null && vehicle.isPartIntact(EnumDriveablePart.turret) && vehicle.seats != null && vehicle.seats[0] != null)
{
dYaw = (vehicle.seats[0].looking.getYaw() - vehicle.seats[0].prevLooking.getYaw());
for(; dYaw > 180F; dYaw -= 360F) {}
for(; dYaw <= -180F; dYaw += 360F) {}
float yaw = vehicle.seats[0].prevLooking.getYaw() + dYaw * f1;
GL11.glTranslatef(type.turretOrigin.x, type.turretOrigin.y, type.turretOrigin.z);
GL11.glRotatef(-yaw, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-type.turretOrigin.x, -type.turretOrigin.y, -type.turretOrigin.z);
if(modVehicle != null)
modVehicle.renderTurret(0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F, vehicle, f1);
if(FlansMod.DEBUG)
{
GL11.glTranslatef(type.turretOrigin.x, type.turretOrigin.y, type.turretOrigin.z);
GL11.glRotatef(-vehicle.seats[0].looking.getPitch(), 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-type.turretOrigin.x, -type.turretOrigin.y, -type.turretOrigin.z);
//Render shoot points
GL11.glColor4f(0F, 0F, 1F, 0.3F);
for(DriveablePosition point : type.shootPointsPrimary)
if(point.part == EnumDriveablePart.turret)
renderAABB(AxisAlignedBB.getBoundingBox(point.position.x - 0.25F, point.position.y - 0.25F, point.position.z - 0.25F, point.position.x + 0.25F, point.position.y + 0.25F, point.position.z + 0.25F));
GL11.glColor4f(0F, 1F, 0F, 0.3F);
for(DriveablePosition point : type.shootPointsSecondary)
if(point.part == EnumDriveablePart.turret)
renderAABB(AxisAlignedBB.getBoundingBox(point.position.x - 0.25F, point.position.y - 0.25F, point.position.z - 0.25F, point.position.x + 0.25F, point.position.y + 0.25F, point.position.z + 0.25F));
}
}
GL11.glPopMatrix();
}
GL11.glPopMatrix();
if(FlansMod.DEBUG)
{
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glColor4f(1F, 0F, 0F, 0.3F);
GL11.glScalef(1F, 1F, 1F);
for(DriveablePart part : vehicle.getDriveableData().parts.values())
{
if(part.box == null)
continue;
renderAABB(AxisAlignedBB.getBoundingBox(part.box.x, part.box.y, part.box.z, (part.box.x + part.box.w), (part.box.y + part.box.h), (part.box.z + part.box.d)));
}
//GL11.glColor4f(0F, 1F, 0F, 0.3F);
//if(type.barrelPosition != null)
// renderAABB(AxisAlignedBB.getBoundingBox(type.barrelPosition.x - 0.25F, type.barrelPosition.y - 0.25F, type.barrelPosition.z - 0.25F, type.barrelPosition.x + 0.25F, type.barrelPosition.y + 0.25F, type.barrelPosition.z + 0.25F));
//Render shoot points
GL11.glColor4f(0F, 0F, 1F, 0.3F);
for(DriveablePosition point : type.shootPointsPrimary)
if(point.part != EnumDriveablePart.turret)
renderAABB(AxisAlignedBB.getBoundingBox(point.position.x - 0.25F, point.position.y - 0.25F, point.position.z - 0.25F, point.position.x + 0.25F, point.position.y + 0.25F, point.position.z + 0.25F));
GL11.glColor4f(0F, 1F, 0F, 0.3F);
for(DriveablePosition point : type.shootPointsSecondary)
if(point.part != EnumDriveablePart.turret)
renderAABB(AxisAlignedBB.getBoundingBox(point.position.x - 0.25F, point.position.y - 0.25F, point.position.z - 0.25F, point.position.x + 0.25F, point.position.y + 0.25F, point.position.z + 0.25F));
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1F, 1F, 1F, 1F);
}
}
GL11.glPopMatrix();
}
@Override
public void doRender(Entity entity, double d, double d1, double d2, float f, float f1)
{
render((EntityVehicle)entity, d, d1, d2, f, f1);
}
@Override
protected ResourceLocation getEntityTexture(Entity entity)
{
return FlansModResourceHandler.getTexture(((EntityVehicle)entity).getVehicleType());
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
switch(type)
{
case EQUIPPED : case EQUIPPED_FIRST_PERSON : case ENTITY : return Minecraft.getMinecraft().gameSettings.fancyGraphics && item != null && item.getItem() instanceof ItemVehicle && ((ItemVehicle)item.getItem()).type.model != null;
default : break;
}
return false;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return false;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
GL11.glPushMatrix();
if(item != null && item.getItem() instanceof ItemVehicle)
{
VehicleType vehicleType = ((ItemVehicle)item.getItem()).type;
if(vehicleType.model != null)
{
float scale = 0.5F;
switch(type)
{
case ENTITY:
{
scale = 1.5F;
GL11.glRotatef(((EntityItem)data[1]).ticksExisted, 0F, 1F, 0F);
break;
}
case EQUIPPED:
{
GL11.glRotatef(15F, 0F, 0F, 1F);
GL11.glRotatef(15F, 1F, 0F, 0F);
GL11.glRotatef(270F, 0F, 1F, 0F);
GL11.glTranslatef(0F, 0.15F, -0.4F);
scale = 1F;
break;
}
case EQUIPPED_FIRST_PERSON:
{
GL11.glRotatef(25F, 0F, 0F, 1F);
GL11.glRotatef(-5F, 0F, 1F, 0F);
GL11.glTranslatef(0.15F, 0.45F, -0.6F);
break;
}
default : break;
}
GL11.glScalef(scale / vehicleType.cameraDistance, scale / vehicleType.cameraDistance, scale / vehicleType.cameraDistance);
Minecraft.getMinecraft().renderEngine.bindTexture(FlansModResourceHandler.getTexture(vehicleType));
ModelDriveable model = vehicleType.model;
model.render(vehicleType);
}
}
GL11.glPopMatrix();
}
}