public void registerRenderers()
{
RenderingRegistry.registerEntityRenderingHandler(EntityBullet.class, new RenderBullet());
RenderingRegistry.registerEntityRenderingHandler(EntityGrenade.class, new RenderGrenade());
RenderingRegistry.registerEntityRenderingHandler(EntityPlane.class, new RenderPlane());
RenderingRegistry.registerEntityRenderingHandler(EntityVehicle.class, new RenderVehicle());
RenderingRegistry.registerEntityRenderingHandler(EntityAAGun.class, new RenderAAGun());
RenderingRegistry.registerEntityRenderingHandler(EntityFlagpole.class, new RenderFlagpole());
RenderingRegistry.registerEntityRenderingHandler(EntityFlag.class, new RenderFlag());
RenderingRegistry.registerEntityRenderingHandler(EntitySeat.class, new RenderNull());
RenderingRegistry.registerEntityRenderingHandler(EntityWheel.class, new RenderNull());