}
public void render(EntityVehicle vehicle, double d, double d1, double d2, float f, float f1)
{
bindEntityTexture(vehicle);
VehicleType type = vehicle.getVehicleType();
GL11.glPushMatrix();
{
GL11.glTranslatef((float)d, (float)d1, (float)d2);
float dYaw = (vehicle.axes.getYaw() - vehicle.prevRotationYaw);
for(; dYaw > 180F; dYaw -= 360F) {}