Package com.l2jfrozen.gameserver.network.clientpackets

Source Code of com.l2jfrozen.gameserver.network.clientpackets.RequestExEnchantSkill

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.clientpackets;

import java.util.logging.Logger;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.datatables.sql.SkillTreeTable;
import com.l2jfrozen.gameserver.datatables.xml.ExperienceData;
import com.l2jfrozen.gameserver.model.L2EnchantSkillLearn;
import com.l2jfrozen.gameserver.model.L2ShortCut;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.actor.instance.L2FolkInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ShortCutRegister;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.network.serverpackets.UserInfo;
import com.l2jfrozen.gameserver.util.IllegalPlayerAction;
import com.l2jfrozen.gameserver.util.Util;
import com.l2jfrozen.util.random.Rnd;

/**
* Format chdd c: (id) 0xD0 h: (subid) 0x06 d: skill id d: skill lvl
*
* @author -Wooden-
*/
public final class RequestExEnchantSkill extends L2GameClientPacket
{
  private static Logger _log = Logger.getLogger(RequestAquireSkill.class.getName());
  private int _skillId;
  private int _skillLvl;

  @Override
  protected void readImpl()
  {
    _skillId = readD();
    _skillLvl = readD();
  }

  @Override
  protected void runImpl()
  {

    L2PcInstance player = getClient().getActiveChar();
    if(player == null)
      return;

    L2FolkInstance trainer = player.getLastFolkNPC();
    if(trainer == null)
      return;

    int npcid = trainer.getNpcId();

    if(!player.isInsideRadius(trainer, L2NpcInstance.INTERACTION_DISTANCE, false, false) && !player.isGM())
      return;

    if(player.getSkillLevel(_skillId) >= _skillLvl)// already knows the skill with this level
      return;

    if(player.getClassId().getId() < 88) // requires to have 3rd class quest completed
      return;

    if(player.getLevel() < 76)
      return;

    L2Skill skill = SkillTable.getInstance().getInfo(_skillId, _skillLvl);

    int counts = 0;
    int _requiredSp = 10000000;
    int _requiredExp = 100000;
    byte _rate = 0;
    int _baseLvl = 1;

    L2EnchantSkillLearn[] skills = SkillTreeTable.getInstance().getAvailableEnchantSkills(player);

    for(L2EnchantSkillLearn s : skills)
    {
      L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel());

      if(sk == null || sk != skill || !sk.getCanLearn(player.getClassId()) || !sk.canTeachBy(npcid))
      {
        continue;
      }

      counts++;
      _requiredSp = s.getSpCost();
      _requiredExp = s.getExp();
      _rate = s.getRate(player);
      _baseLvl = s.getBaseLevel();
    }

    if(counts == 0 && !Config.ALT_GAME_SKILL_LEARN)
    {
      player.sendMessage("You are trying to learn skill that u can't..");
      Util.handleIllegalPlayerAction(player, "Player " + player.getName() + " tried to learn skill that he can't!!!", IllegalPlayerAction.PUNISH_KICK);
      return;
    }

    if(player.getSp() >= _requiredSp)
    {
      // Like L2OFF you can't delevel during skill enchant
      long expAfter = player.getExp() - _requiredExp;
      if(player.getExp() >= _requiredExp && expAfter >= ExperienceData.getInstance().getExpForLevel(player.getLevel()))
      {
        if(Config.ES_SP_BOOK_NEEDED && (_skillLvl == 101 || _skillLvl == 141)) // only first lvl requires book
        {
          int spbId = 6622;

          L2ItemInstance spb = player.getInventory().getItemByItemId(spbId);

          if(spb == null)// Haven't spellbook
          {
            player.sendPacket(new SystemMessage(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL));
            return;
          }
          // ok
          player.destroyItem("Consume", spb, trainer, true);
        }
      }
      else
      {
        SystemMessage sm = new SystemMessage(SystemMessageId.YOU_DONT_HAVE_ENOUGH_EXP_TO_ENCHANT_THAT_SKILL);
        player.sendPacket(sm);
        return;
      }
    }
    else
    {
      SystemMessage sm = new SystemMessage(SystemMessageId.YOU_DONT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL);
      player.sendPacket(sm);
      return;
    }
    if(Rnd.get(100) <= _rate)
    {
      player.addSkill(skill, true);

      if(Config.DEBUG)
      {
        _log.fine("Learned skill " + _skillId + " for " + _requiredSp + " SP.");
      }

      player.getStat().removeExpAndSp(_requiredExp, _requiredSp);

      StatusUpdate su = new StatusUpdate(player.getObjectId());
      su.addAttribute(StatusUpdate.SP, player.getSp());
      player.sendPacket(su);

      SystemMessage ep = new SystemMessage(SystemMessageId.EXP_DECREASED_BY_S1);
      ep.addNumber(_requiredExp);
      sendPacket(ep);

      SystemMessage sp = new SystemMessage(SystemMessageId.SP_DECREASED_S1);
      sp.addNumber(_requiredSp);
      sendPacket(sp);

      SystemMessage sm = new SystemMessage(SystemMessageId.YOU_HAVE_SUCCEEDED_IN_ENCHANTING_THE_SKILL_S1);
      sm.addSkillName(_skillId);
      player.sendPacket(sm);
    }
    else
    {
      if(skill.getLevel() > 100)
      {
        _skillLvl = _baseLvl;
        player.addSkill(SkillTable.getInstance().getInfo(_skillId, _skillLvl), true);
        player.sendSkillList();
      }
      SystemMessage sm = new SystemMessage(SystemMessageId.YOU_HAVE_FAILED_TO_ENCHANT_THE_SKILL_S1);
      sm.addSkillName(_skillId);
      player.sendPacket(sm);
    }
    trainer.showEnchantSkillList(player, player.getClassId());

    player.sendPacket(new UserInfo(player));
    player.sendSkillList();
   
    // update all the shortcuts to this skill
    L2ShortCut[] allShortCuts = player.getAllShortCuts();

    for(L2ShortCut sc : allShortCuts)
    {
      if(sc.getId() == _skillId && sc.getType() == L2ShortCut.TYPE_SKILL)
      {
        L2ShortCut newsc = new L2ShortCut(sc.getSlot(), sc.getPage(), sc.getType(), sc.getId(), _skillLvl, 1);
        player.sendPacket(new ShortCutRegister(newsc));
        player.registerShortCut(newsc);
      }
    }
  }

  @Override
  public String getType()
  {
    return "[C] D0:07 RequestExEnchantSkill";
  }

}
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