/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.clientpackets;
import java.util.List;
import javolution.util.FastList;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.ItemTable;
import com.l2jfrozen.gameserver.managers.CastleManorManager;
import com.l2jfrozen.gameserver.managers.CastleManorManager.CropProcure;
import com.l2jfrozen.gameserver.model.L2Manor;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ManorManagerInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2Item;
import com.l2jfrozen.gameserver.util.Util;
@SuppressWarnings("unused")
public class RequestBuyProcure extends L2GameClientPacket
{
private int _listId;
private int _count;
private int[] _items;
private List<CropProcure> _procureList = new FastList<CropProcure>();
@Override
protected void readImpl()
{
_listId = readD();
_count = readD();
if(_count > 500) // protect server
{
_count = 0;
return;
}
if(_count < 0) // protect server
{
_count = 0;
return;
}
_items = new int[_count * 2];
for(int i = 0; i < _count; i++)
{
long servise = readD();
int itemId = readD();
_items[i * 2 + 0] = itemId;
long cnt = readD();
if(cnt > Integer.MAX_VALUE || cnt < 1)
{
_count = 0;
_items = null;
return;
}
_items[i * 2 + 1] = (int) cnt;
}
}
@Override
protected void runImpl()
{
L2PcInstance player = getClient().getActiveChar();
if(player == null)
return;
if (!getClient().getFloodProtectors().getManor().tryPerformAction("BuyProcure"))
return;
// Alt game - Karma punishment
if(!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && player.getKarma() > 0)
return;
if(_count < 1)
{
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
long subTotal = 0;
int tax = 0;
// Check for buylist validity and calculates summary values
int slots = 0;
int weight = 0;
if (!(player.getTarget() instanceof L2ManorManagerInstance))
{
return;
}
L2ManorManagerInstance manor = (L2ManorManagerInstance) player.getTarget();
for(int i = 0; i < _count; i++)
{
int itemId = _items[i * 2 + 0];
int count = _items[i * 2 + 1];
int price = 0;
if(count > Integer.MAX_VALUE)
{
Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " tried to purchase over " + Integer.MAX_VALUE + " items at the same time.", Config.DEFAULT_PUNISH);
SystemMessage sm = new SystemMessage(SystemMessageId.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED);
sendPacket(sm);
return;
}
L2Item template = ItemTable.getInstance().getTemplate(L2Manor.getInstance().getRewardItem(itemId, manor.getCastle().getCrop(itemId, CastleManorManager.PERIOD_CURRENT).getReward()));
weight += count * template.getWeight();
if(!template.isStackable())
{
slots += count;
}
else if(player.getInventory().getItemByItemId(itemId) == null)
{
slots++;
}
}
if(!player.getInventory().validateWeight(weight))
{
sendPacket(new SystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
return;
}
if(!player.getInventory().validateCapacity(slots))
{
sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
return;
}
// Proceed the purchase
InventoryUpdate playerIU = new InventoryUpdate();
_procureList = manor.getCastle().getCropProcure(CastleManorManager.PERIOD_CURRENT);
for(int i = 0; i < _count; i++)
{
int itemId = _items[i * 2 + 0];
int count = _items[i * 2 + 1];
if(count < 0)
{
count = 0;
}
int rewradItemId = L2Manor.getInstance().getRewardItem(itemId, manor.getCastle().getCrop(itemId, CastleManorManager.PERIOD_CURRENT).getReward());
int rewradItemCount = 1; //L2Manor.getInstance().getRewardAmount(itemId, manor.getCastle().getCropReward(itemId));
rewradItemCount = count / rewradItemCount;
// Add item to Inventory and adjust update packet
L2ItemInstance item = player.getInventory().addItem("Manor", rewradItemId, rewradItemCount, player, manor);
L2ItemInstance iteme = player.getInventory().destroyItemByItemId("Manor", itemId, count, player, manor);
if(item == null || iteme == null)
{
continue;
}
playerIU.addRemovedItem(iteme);
if(item.getCount() > rewradItemCount)
{
playerIU.addModifiedItem(item);
}
else
{
playerIU.addNewItem(item);
}
// Send Char Buy Messages
SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
sm.addItemName(rewradItemId);
sm.addNumber(rewradItemCount);
player.sendPacket(sm);
sm = null;
//manor.getCastle().setCropAmount(itemId, manor.getCastle().getCrop(itemId, CastleManorManager.PERIOD_CURRENT).getAmount() - count);
}
// Send update packets
player.sendPacket(playerIU);
StatusUpdate su = new StatusUpdate(player.getObjectId());
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
}
@Override
public String getType()
{
return "[C] C3 RequestBuyProcure";
}
}