Package com.l2jfrozen.gameserver.network.clientpackets

Source Code of com.l2jfrozen.gameserver.network.clientpackets.RequestBuyProcure

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.clientpackets;

import java.util.List;

import javolution.util.FastList;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.ItemTable;
import com.l2jfrozen.gameserver.managers.CastleManorManager;
import com.l2jfrozen.gameserver.managers.CastleManorManager.CropProcure;
import com.l2jfrozen.gameserver.model.L2Manor;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ManorManagerInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2Item;
import com.l2jfrozen.gameserver.util.Util;

@SuppressWarnings("unused")
public class RequestBuyProcure extends L2GameClientPacket
{
  private int _listId;
  private int _count;
  private int[] _items;
  private List<CropProcure> _procureList = new FastList<CropProcure>();

  @Override
  protected void readImpl()
  {
    _listId = readD();
    _count = readD();

    if(_count > 500) // protect server
    {
      _count = 0;
      return;
    }

    if(_count < 0) // protect server
    {
      _count = 0;
      return;
    }

    _items = new int[_count * 2];
    for(int i = 0; i < _count; i++)
    {
      long servise = readD();
      int itemId = readD();
      _items[i * 2 + 0] = itemId;
      long cnt = readD();

      if(cnt > Integer.MAX_VALUE || cnt < 1)
      {
        _count = 0;
        _items = null;
        return;
      }

      _items[i * 2 + 1] = (int) cnt;
    }
  }

  @Override
  protected void runImpl()
  {
    L2PcInstance player = getClient().getActiveChar();
    if(player == null)
      return;
   
    if (!getClient().getFloodProtectors().getManor().tryPerformAction("BuyProcure"))
      return;


    // Alt game - Karma punishment
    if(!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && player.getKarma() > 0)
      return;
   
    if(_count < 1)
    {
      sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }

    long subTotal = 0;
    int tax = 0;

    // Check for buylist validity and calculates summary values
    int slots = 0;
    int weight = 0;
   
    if (!(player.getTarget() instanceof L2ManorManagerInstance))
    {
      return;
    }
   
    L2ManorManagerInstance manor = (L2ManorManagerInstance) player.getTarget();
    for(int i = 0; i < _count; i++)
    {
      int itemId = _items[i * 2 + 0];
      int count = _items[i * 2 + 1];
      int price = 0;

      if(count > Integer.MAX_VALUE)
      {
        Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " tried to purchase over " + Integer.MAX_VALUE + " items at the same time.", Config.DEFAULT_PUNISH);
        SystemMessage sm = new SystemMessage(SystemMessageId.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED);
        sendPacket(sm);
        return;
      }

      L2Item template = ItemTable.getInstance().getTemplate(L2Manor.getInstance().getRewardItem(itemId, manor.getCastle().getCrop(itemId, CastleManorManager.PERIOD_CURRENT).getReward()));
      weight += count * template.getWeight();

      if(!template.isStackable())
      {
        slots += count;
      }
      else if(player.getInventory().getItemByItemId(itemId) == null)
      {
        slots++;
      }
    }

    if(!player.getInventory().validateWeight(weight))
    {
      sendPacket(new SystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
      return;
    }

    if(!player.getInventory().validateCapacity(slots))
    {
      sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
      return;
    }

    // Proceed the purchase
    InventoryUpdate playerIU = new InventoryUpdate();
    _procureList = manor.getCastle().getCropProcure(CastleManorManager.PERIOD_CURRENT);

    for(int i = 0; i < _count; i++)
    {
      int itemId = _items[i * 2 + 0];
      int count = _items[i * 2 + 1];

      if(count < 0)
      {
        count = 0;
      }

      int rewradItemId = L2Manor.getInstance().getRewardItem(itemId, manor.getCastle().getCrop(itemId, CastleManorManager.PERIOD_CURRENT).getReward());

      int rewradItemCount = 1; //L2Manor.getInstance().getRewardAmount(itemId, manor.getCastle().getCropReward(itemId));

      rewradItemCount = count / rewradItemCount;

      // Add item to Inventory and adjust update packet
      L2ItemInstance item = player.getInventory().addItem("Manor", rewradItemId, rewradItemCount, player, manor);
      L2ItemInstance iteme = player.getInventory().destroyItemByItemId("Manor", itemId, count, player, manor);

      if(item == null || iteme == null)
      {
        continue;
      }

      playerIU.addRemovedItem(iteme);
      if(item.getCount() > rewradItemCount)
      {
        playerIU.addModifiedItem(item);
      }
      else
      {
        playerIU.addNewItem(item);
      }

      // Send Char Buy Messages
      SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
      sm.addItemName(rewradItemId);
      sm.addNumber(rewradItemCount);
      player.sendPacket(sm);
      sm = null;

      //manor.getCastle().setCropAmount(itemId, manor.getCastle().getCrop(itemId, CastleManorManager.PERIOD_CURRENT).getAmount() - count);
    }

    // Send update packets
    player.sendPacket(playerIU);

    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    player.sendPacket(su);
  }

  @Override
  public String getType()
  {
    return "[C] C3 RequestBuyProcure";
  }
}
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