/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;
import java.util.logging.Logger;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Manor;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.PlaySound;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.util.random.Rnd;
/**
* @author l3x
*/
public class Sow implements ISkillHandler
{
protected static final Logger _log = Logger.getLogger(Sow.class.getName());
private static final SkillType[] SKILL_IDS = { SkillType.SOW };
private L2PcInstance _activeChar;
private L2MonsterInstance _target;
private int _seedId;
@Override
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
if(!(activeChar instanceof L2PcInstance))
return;
_activeChar = (L2PcInstance) activeChar;
L2Object[] targetList = skill.getTargetList(activeChar);
if(targetList == null){ return; }
if(Config.DEBUG)
_log.info("Casting sow");
for(int index = 0; index < targetList.length; index++)
{
if(!(targetList[0] instanceof L2MonsterInstance))
continue;
_target = (L2MonsterInstance) targetList[0];
if(_target.isSeeded())
{
_activeChar.sendPacket(ActionFailed.STATIC_PACKET);
continue;
}
if(_target.isDead())
{
_activeChar.sendPacket(ActionFailed.STATIC_PACKET);
continue;
}
if(_target.getSeeder() != _activeChar)
{
_activeChar.sendPacket(ActionFailed.STATIC_PACKET);
continue;
}
_seedId = _target.getSeedType();
if(_seedId == 0)
{
_activeChar.sendPacket(ActionFailed.STATIC_PACKET);
continue;
}
L2ItemInstance item = _activeChar.getInventory().getItemByItemId(_seedId);
if (item == null)
{
_activeChar.sendPacket(ActionFailed.STATIC_PACKET);
break;
}
//Consuming used seed
_activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
item = null;
SystemMessage sm = null;
if(calcSuccess())
{
_activeChar.sendPacket(new PlaySound("Itemsound.quest_itemget"));
_target.setSeeded();
sm = new SystemMessage(SystemMessageId.THE_SEED_WAS_SUCCESSFULLY_SOWN);
}
else
{
sm = new SystemMessage(SystemMessageId.THE_SEED_WAS_NOT_SOWN);
}
if(_activeChar.getParty() == null)
{
_activeChar.sendPacket(sm);
}
else
{
_activeChar.getParty().broadcastToPartyMembers(sm);
}
sm = null;
//TODO: Mob should not agro on player, this way doesn't work really nice
_target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
}
}
private boolean calcSuccess()
{
if(_activeChar== null || _target == null)
return false;
// TODO: check all the chances
int basicSuccess = (L2Manor.getInstance().isAlternative(_seedId) ? 20 : 90);
int minlevelSeed = 0;
int maxlevelSeed = 0;
minlevelSeed = L2Manor.getInstance().getSeedMinLevel(_seedId);
maxlevelSeed = L2Manor.getInstance().getSeedMaxLevel(_seedId);
int levelPlayer = _activeChar.getLevel(); // Attacker Level
int levelTarget = _target.getLevel(); // taret Level
// 5% decrease in chance if player level
// is more then +/- 5 levels to _seed's_ level
if(levelTarget < minlevelSeed)
basicSuccess -= 5;
if(levelTarget > maxlevelSeed)
basicSuccess -= 5;
// 5% decrease in chance if player level
// is more than +/- 5 levels to _target's_ level
int diff = (levelPlayer - levelTarget);
if(diff < 0)
diff = -diff;
if(diff > 5)
basicSuccess -= 5 * (diff - 5);
//chance can't be less than 1%
if(basicSuccess < 1)
basicSuccess = 1;
int rate = Rnd.nextInt(99);
return (rate < basicSuccess);
}
@Override
public SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}