Package com.l2jfrozen.gameserver.handler.skillhandlers

Source Code of com.l2jfrozen.gameserver.handler.skillhandlers.Sow

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;

import java.util.logging.Logger;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Manor;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.PlaySound;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.util.random.Rnd;

/**
* @author l3x
*/
public class Sow implements ISkillHandler
{
  protected static final Logger _log = Logger.getLogger(Sow.class.getName());
  private static final SkillType[] SKILL_IDS = { SkillType.SOW };

  private L2PcInstance _activeChar;
  private L2MonsterInstance _target;
  private int _seedId;

  @Override
  public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  {
    if(!(activeChar instanceof L2PcInstance))
      return;

    _activeChar = (L2PcInstance) activeChar;

    L2Object[] targetList = skill.getTargetList(activeChar);
    if(targetList == null){ return; }

    if(Config.DEBUG)
      _log.info("Casting sow");

    for(int index = 0; index < targetList.length; index++)
    {
      if(!(targetList[0] instanceof L2MonsterInstance))
        continue;

      _target = (L2MonsterInstance) targetList[0];
      if(_target.isSeeded())
      {
        _activeChar.sendPacket(ActionFailed.STATIC_PACKET);
        continue;
      }

      if(_target.isDead())
      {
        _activeChar.sendPacket(ActionFailed.STATIC_PACKET);
        continue;
      }

      if(_target.getSeeder() != _activeChar)
      {
        _activeChar.sendPacket(ActionFailed.STATIC_PACKET);
        continue;
      }

      _seedId = _target.getSeedType();
      if(_seedId == 0)
      {
        _activeChar.sendPacket(ActionFailed.STATIC_PACKET);
        continue;
      }

      L2ItemInstance item = _activeChar.getInventory().getItemByItemId(_seedId);
      if (item == null)
      {
        _activeChar.sendPacket(ActionFailed.STATIC_PACKET)
         break;
      }
      //Consuming used seed
      _activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
      item = null;

      SystemMessage sm = null;
      if(calcSuccess())
      {
        _activeChar.sendPacket(new PlaySound("Itemsound.quest_itemget"));
        _target.setSeeded();
        sm = new SystemMessage(SystemMessageId.THE_SEED_WAS_SUCCESSFULLY_SOWN);
      }
      else
      {
        sm = new SystemMessage(SystemMessageId.THE_SEED_WAS_NOT_SOWN);
      }

      if(_activeChar.getParty() == null)
      {
        _activeChar.sendPacket(sm);
      }
      else
      {
        _activeChar.getParty().broadcastToPartyMembers(sm);
      }
      sm = null;
      //TODO: Mob should not agro on player, this way doesn't work really nice
      _target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);

    }

  }

  private boolean calcSuccess()
  {
    if(_activeChar== null || _target == null)
      return false;
   
    // TODO: check all the chances
    int basicSuccess = (L2Manor.getInstance().isAlternative(_seedId) ? 20 : 90);
    int minlevelSeed = 0;
    int maxlevelSeed = 0;
    minlevelSeed = L2Manor.getInstance().getSeedMinLevel(_seedId);
    maxlevelSeed = L2Manor.getInstance().getSeedMaxLevel(_seedId);

    int levelPlayer = _activeChar.getLevel(); // Attacker Level
    int levelTarget = _target.getLevel(); // taret Level

    // 5% decrease in chance if player level
    // is more then +/- 5 levels to _seed's_ level
    if(levelTarget < minlevelSeed)
      basicSuccess -= 5;
    if(levelTarget > maxlevelSeed)
      basicSuccess -= 5;

    // 5% decrease in chance if player level
    // is more than +/- 5 levels to _target's_ level
    int diff = (levelPlayer - levelTarget);
    if(diff < 0)
      diff = -diff;

    if(diff > 5)
      basicSuccess -= 5 * (diff - 5);

    //chance can't be less than 1%
    if(basicSuccess < 1)
      basicSuccess = 1;

    int rate = Rnd.nextInt(99);

    return (rate < basicSuccess);
  }

  @Override
  public SkillType[] getSkillIds()
  {
    return SKILL_IDS;
  }
}
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