return super.onAttack(npc, attacker, damage, isPet);
}
@Override
public String onKill(L2NpcInstance npc, L2PcInstance killer, boolean isPet) {
npc.broadcastPacket(new PlaySound(1, "BS01_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
if (!npc.getSpawn().is_customBossInstance()) {
cancelQuestTimer("baium_despawn", npc, null);
// spawn the "Teleportation Cubic" for 15 minutes (to allow players to exit the lair)
addSpawn(29055, 115203, 16620, 10078, 0, false, 900000); ////should we teleport everyone out if the cubic despawns??