Examples of updateRenderState()


Examples of com.jme.scene.shape.Quad.updateRenderState()

    debugQuad.setCullMode( SceneElement.CULL_NEVER );
    debugQuad.setLightCombineMode( LightState.OFF );
    TextureState ts = display.getRenderer().createTextureState();
    ts.setTexture( waterEffectRenderPass.getTextureReflect() );
    debugQuad.setRenderState( ts );
    debugQuad.updateRenderState();
    debugQuad.getLocalTranslation().set( quadWidth * 0.6f, quadHeight * 1.0f, 1.0f );
    debugQuadsNode.attachChild( debugQuad );

    if( waterEffectRenderPass.getTextureRefract() != null ) {
      debugQuad = new Quad( "refractionQuad", quadWidth, quadHeight );
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Examples of com.jme.scene.shape.Quad.updateRenderState()

      debugQuad.setCullMode( SceneElement.CULL_NEVER );
      debugQuad.setLightCombineMode( LightState.OFF );
      ts = display.getRenderer().createTextureState();
      ts.setTexture( waterEffectRenderPass.getTextureRefract() );
      debugQuad.setRenderState( ts );
      debugQuad.updateRenderState();
      debugQuad.getLocalTranslation().set( quadWidth * 0.6f, quadHeight * 2.1f, 1.0f );
      debugQuadsNode.attachChild( debugQuad );
    }

        if( waterEffectRenderPass.getTextureDepth() != null ) {
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Examples of com.jme.scene.shape.Quad.updateRenderState()

            debugQuad.setCullMode( SceneElement.CULL_NEVER );
            debugQuad.setLightCombineMode( LightState.OFF );
            ts = display.getRenderer().createTextureState();
            ts.setTexture( waterEffectRenderPass.getTextureDepth() );
            debugQuad.setRenderState( ts );
            debugQuad.updateRenderState();
            debugQuad.getLocalTranslation().set( quadWidth * 0.6f, quadHeight * 3.2f, 1.0f );
            debugQuadsNode.attachChild( debugQuad );
        }
  }
}
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Examples of com.jme.scene.shape.Sphere.updateRenderState()

            sphere.setRenderState(shader);
        }

        sphere.setModelBound(new BoundingSphere());
        sphere.updateModelBound();
        sphere.updateRenderState();

        rootNode.attachChild(sphere);
    }

    @Override
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Examples of com.jme.scene.shape.Teapot.updateRenderState()

  @Override
  public void detonate(Ray vector) {
    final Teapot teapot = new Teapot("killer teapot");
    TankGame.GAME.lock();
    TankGame.GAMESTATE.getRoot().attachChild(teapot);
    teapot.updateRenderState();
    teapot.setModelBound(new BoundingBox());
    teapot.updateModelBound();
    teapot.updateWorldBound();
   
    teapot.setLocalTranslation(vector.origin);
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Examples of org.jdesktop.wonderland.client.jme.utils.graphics.TexturedQuad.updateRenderState()

                    // activate the blend state
                    as.setEnabled(true);

                    // assign the blender state to the node
                    quad.setRenderState(as);
                    quad.updateRenderState();

                    MaterialState ms = (MaterialState) quad.getRenderState(RenderState.StateType.Material);
                    if (ms == null) {
                        ms = DisplaySystem.getDisplaySystem().getRenderer().createMaterialState();
                        quad.setRenderState(ms);
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