Examples of toHit()


Examples of megamek.common.actions.ProtomechPhysicalAttackAction.toHit()

        } else if (aaa instanceof PushAttackAction) {
            PushAttackAction paa = (PushAttackAction) aaa;
            toHit = paa.toHit(game);
        } else if (aaa instanceof TripAttackAction) {
            TripAttackAction paa = (TripAttackAction) aaa;
            toHit = paa.toHit(game);
        } else if (aaa instanceof LayExplosivesAttackAction) {
            LayExplosivesAttackAction leaa = (LayExplosivesAttackAction) aaa;
            toHit = leaa.toHit(game);
            damage = LayExplosivesAttackAction.getDamageFor(ae);
        } else if (aaa instanceof ThrashAttackAction) {
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Examples of megamek.common.actions.PunchAttackAction.toHit()

        } else if (aaa instanceof PunchAttackAction) {
            PunchAttackAction paa = (PunchAttackAction) aaa;
            int arm = paa.getArm();
            int damageRight = 0;
            paa.setArm(PunchAttackAction.LEFT);
            toHit = paa.toHit(game);
            paa.setArm(PunchAttackAction.RIGHT);
            ToHitData toHitRight = paa.toHit(game);
            damage = PunchAttackAction.getDamageFor(ae, PunchAttackAction.LEFT, (paa.getTarget(game) instanceof Infantry) && !(paa.getTarget(game) instanceof BattleArmor));
            damageRight = PunchAttackAction.getDamageFor(ae, PunchAttackAction.RIGHT, (paa.getTarget(game) instanceof Infantry) && !(paa.getTarget(game) instanceof BattleArmor));
            paa.setArm(arm);
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Examples of megamek.common.actions.PunchAttackAction.toHit()

            int arm = paa.getArm();
            int damageRight = 0;
            paa.setArm(PunchAttackAction.LEFT);
            toHit = paa.toHit(game);
            paa.setArm(PunchAttackAction.RIGHT);
            ToHitData toHitRight = paa.toHit(game);
            damage = PunchAttackAction.getDamageFor(ae, PunchAttackAction.LEFT, (paa.getTarget(game) instanceof Infantry) && !(paa.getTarget(game) instanceof BattleArmor));
            damageRight = PunchAttackAction.getDamageFor(ae, PunchAttackAction.RIGHT, (paa.getTarget(game) instanceof Infantry) && !(paa.getTarget(game) instanceof BattleArmor));
            paa.setArm(arm);
            // If we're punching while prone (at a Tank,
            // duh), then we can only use one arm.
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Examples of megamek.common.actions.PunchAttackAction.toHit()

            pr.damageRight = damageRight;
            pr.toHitRight = toHitRight;
            pr.rollRight = Compute.d6(2);
        } else if (aaa instanceof PushAttackAction) {
            PushAttackAction paa = (PushAttackAction) aaa;
            toHit = paa.toHit(game);
        } else if (aaa instanceof TripAttackAction) {
            TripAttackAction paa = (TripAttackAction) aaa;
            toHit = paa.toHit(game);
        } else if (aaa instanceof LayExplosivesAttackAction) {
            LayExplosivesAttackAction leaa = (LayExplosivesAttackAction) aaa;
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Examples of megamek.common.actions.PunchAttackAction.toHit()

        } else if (aaa instanceof PushAttackAction) {
            PushAttackAction paa = (PushAttackAction) aaa;
            toHit = paa.toHit(game);
        } else if (aaa instanceof TripAttackAction) {
            TripAttackAction paa = (TripAttackAction) aaa;
            toHit = paa.toHit(game);
        } else if (aaa instanceof LayExplosivesAttackAction) {
            LayExplosivesAttackAction leaa = (LayExplosivesAttackAction) aaa;
            toHit = leaa.toHit(game);
            damage = LayExplosivesAttackAction.getDamageFor(ae);
        } else if (aaa instanceof ThrashAttackAction) {
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Examples of megamek.common.actions.PushAttackAction.toHit()

            pr.damageRight = damageRight;
            pr.toHitRight = toHitRight;
            pr.rollRight = Compute.d6(2);
        } else if (aaa instanceof PushAttackAction) {
            PushAttackAction paa = (PushAttackAction) aaa;
            toHit = paa.toHit(game);
        } else if (aaa instanceof TripAttackAction) {
            TripAttackAction paa = (TripAttackAction) aaa;
            toHit = paa.toHit(game);
        } else if (aaa instanceof LayExplosivesAttackAction) {
            LayExplosivesAttackAction leaa = (LayExplosivesAttackAction) aaa;
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Examples of megamek.common.actions.PushAttackAction.toHit()

        } else if (aaa instanceof PushAttackAction) {
            PushAttackAction paa = (PushAttackAction) aaa;
            toHit = paa.toHit(game);
        } else if (aaa instanceof TripAttackAction) {
            TripAttackAction paa = (TripAttackAction) aaa;
            toHit = paa.toHit(game);
        } else if (aaa instanceof LayExplosivesAttackAction) {
            LayExplosivesAttackAction leaa = (LayExplosivesAttackAction) aaa;
            toHit = leaa.toHit(game);
            damage = LayExplosivesAttackAction.getDamageFor(ae);
        } else if (aaa instanceof ThrashAttackAction) {
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Examples of megamek.common.actions.RamAttackAction.toHit()

        } else if (aaa instanceof BreakGrappleAttackAction) {
            BreakGrappleAttackAction taa = (BreakGrappleAttackAction) aaa;
            toHit = taa.toHit(game);
        } else if (aaa instanceof RamAttackAction) {
            RamAttackAction raa = (RamAttackAction) aaa;
            toHit = raa.toHit(game);
            damage = RamAttackAction.getDamageFor((Aero) ae, (Aero) aaa.getTarget(game));
        } else if (aaa instanceof TeleMissileAttackAction) {
            TeleMissileAttackAction taa = (TeleMissileAttackAction) aaa;
            toHit = taa.toHit(game);
            damage = TeleMissileAttackAction.getDamageFor(ae);
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Examples of megamek.common.actions.TeleMissileAttackAction.toHit()

            RamAttackAction raa = (RamAttackAction) aaa;
            toHit = raa.toHit(game);
            damage = RamAttackAction.getDamageFor((Aero) ae, (Aero) aaa.getTarget(game));
        } else if (aaa instanceof TeleMissileAttackAction) {
            TeleMissileAttackAction taa = (TeleMissileAttackAction) aaa;
            toHit = taa.toHit(game);
            damage = TeleMissileAttackAction.getDamageFor(ae);
        } else if (aaa instanceof BAVibroClawAttackAction) {
            BAVibroClawAttackAction bvca = (BAVibroClawAttackAction) aaa;
            toHit = bvca.toHit(game);
            damage = BAVibroClawAttackAction.getDamageFor(ae);
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Examples of megamek.common.actions.ThrashAttackAction.toHit()

            LayExplosivesAttackAction leaa = (LayExplosivesAttackAction) aaa;
            toHit = leaa.toHit(game);
            damage = LayExplosivesAttackAction.getDamageFor(ae);
        } else if (aaa instanceof ThrashAttackAction) {
            ThrashAttackAction taa = (ThrashAttackAction) aaa;
            toHit = taa.toHit(game);
            damage = ThrashAttackAction.getDamageFor(ae);
        } else if (aaa instanceof JumpJetAttackAction) {
            JumpJetAttackAction jaa = (JumpJetAttackAction) aaa;
            toHit = jaa.toHit(game);
            if (jaa.getLeg() == JumpJetAttackAction.BOTH) {
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