int arm = paa.getArm();
int damageRight = 0;
paa.setArm(PunchAttackAction.LEFT);
toHit = paa.toHit(game);
paa.setArm(PunchAttackAction.RIGHT);
ToHitData toHitRight = paa.toHit(game);
damage = PunchAttackAction.getDamageFor(ae, PunchAttackAction.LEFT, (paa.getTarget(game) instanceof Infantry) && !(paa.getTarget(game) instanceof BattleArmor));
damageRight = PunchAttackAction.getDamageFor(ae, PunchAttackAction.RIGHT, (paa.getTarget(game) instanceof Infantry) && !(paa.getTarget(game) instanceof BattleArmor));
paa.setArm(arm);
// If we're punching while prone (at a Tank,
// duh), then we can only use one arm.