Examples of sendStatusUpdate()


Examples of l2p.gameserver.model.L2Player.sendStatusUpdate()

        }
        Log.LogItem(player, Log.GetQuestItem, item);
      }
    }
    player.sendPacket(SystemMessage.obtainItems(template.getItemId(), count, 0));
    player.sendStatusUpdate(false, StatusUpdate.CUR_LOAD);
    return ret;
  }

  public void giveItems(int itemId, long count, byte attributeId, int attributeLevel)
  {
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Examples of l2p.gameserver.model.L2Player.sendStatusUpdate()

      // Add items to player's inventory
      player.getInventory().addItem(item);
      Log.LogItem(player, Log.GetQuestItem, item);
    }
    player.sendPacket(SystemMessage.obtainItems(template.getItemId(), count, 0));
    player.sendStatusUpdate(false, StatusUpdate.CUR_LOAD);
  }

  /**
   * Этот метод рассчитывает количество дропнутых вещей в зависимости от рейтов.
   * <br><br>
 
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Examples of l2p.gameserver.model.L2Player.sendStatusUpdate()

        if(count > 0)
        {
          player.getInventory().addItem(itemId, count);
          player.sendPacket(new PlaySound(Quest.SOUND_ITEMGET));
          player.sendPacket(SystemMessage.obtainItems(itemId, count, 0));
          player.sendStatusUpdate(false, StatusUpdate.CUR_LOAD);
        }
        else
        {
          player.sendPacket(Msg.THE_COLLECTION_HAS_FAILED);
        }
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Examples of l2p.gameserver.model.L2Player.sendStatusUpdate()

      CastleManager.getInstance().getCastleByIndex(_manorId).updateSeed(seed.getId(), seed.getCanProduce(), CastleManorManager.PERIOD_CURRENT);
      // Add item to Inventory and adjust update packet
      player.getInventory().addItem(seedId, count);
      player.sendPacket(SystemMessage.obtainItems(seedId, count, 0));
    }
    player.sendStatusUpdate(false, StatusUpdate.CUR_LOAD);
  }
}
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Examples of l2p.gameserver.model.L2Player.sendStatusUpdate()

      }
      // Send Char Buy Messages
      player.sendPacket(SystemMessage.obtainItems(rewradItemId, rewradItemCount, 0));
      //manor.getCastle().setCropAmount(itemId, manor.getCastle().getCrop(itemId, CastleManorManager.PERIOD_CURRENT).getAmount() - count);
    }
    player.sendStatusUpdate(false, StatusUpdate.CUR_LOAD);
  }
}
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Examples of l2p.gameserver.model.L2Player.sendStatusUpdate()

      if(fee > 0)
      {
        player.sendPacket(new SystemMessage(SystemMessage.S1_ADENA_HAS_BEEN_PAID_FOR_PURCHASING_FEES).addNumber(fee), SystemMessage.removeItems(57, fee));
      }
    }
    player.sendStatusUpdate(false, StatusUpdate.CUR_LOAD);
  }
}
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Examples of lineage2.gameserver.model.Player.sendStatusUpdate()

    {
      activeChar.sendActionFailed();
      return;
    }
    activeChar.sendItemList(true);
    activeChar.sendStatusUpdate(false, false, StatusUpdateField.CUR_LOAD);
  }
}
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Examples of lineage2.gameserver.model.Player.sendStatusUpdate()

    finally
    {
      buyer.getInventory().writeUnlock();
    }
    manufacturer.reduceCurrentMp(recipe.getMpConsume(), null);
    manufacturer.sendStatusUpdate(false, false, StatusUpdateField.CUR_MP);
    RecipeTemplate.RecipeComponent product = recipe.getRandomProduct();
    int itemId = product.getItemId();
    long itemsCount = product.getCount();
    if (Rnd.chance(recipe.getSuccessRate()))
    {
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