Examples of rotateX()


Examples of com.sk89q.worldedit.math.transform.AffineTransform.rotateX()

        }

        ClipboardHolder holder = session.getClipboard();
        AffineTransform transform = new AffineTransform();
        transform = transform.rotateY(-(yRotate != null ? yRotate : 0));
        transform = transform.rotateX(-(xRotate != null ? xRotate : 0));
        transform = transform.rotateZ(-(zRotate != null ? zRotate : 0));
        holder.setTransform(holder.getTransform().combine(transform));
        player.print("The clipboard copy has been rotated.");
    }
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Examples of fcagnin.jglsdk.glutil.MatrixStack.rotateX()

        {
            currMatrix.push();
            currMatrix.translate( camTarget );
            currMatrix.applyMatrix( Glm.matCast( orientation ) );
            currMatrix.rotateX( -90.0f );

            // Set the base color for this object.
            glUniform4f( baseColorUnif, 1.0f, 1.0f, 1.0f, 1.0f );
            glUniformMatrix4( modelToCameraMatrixUnif, false, currMatrix.top().fillAndFlipBuffer( mat4Buffer ) );
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Examples of fcagnin.jglsdk.glutil.MatrixStack.rotateX()

        currMatrix.applyMatrix( Glm.matCast( orientation ) );

        glUseProgram( theProgram );

        currMatrix.scale( 3.0f, 3.0f, 3.0f );
        currMatrix.rotateX( -90.0f );

        // Set the base color for this object.
        glUniform4f( baseColorUnif, 1.0f, 1.0f, 1.0f, 1.0f );
        glUniformMatrix4( modelToCameraMatrixUnif, false, currMatrix.top().fillAndFlipBuffer( mat4Buffer ) );
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Examples of fcagnin.jglsdk.glutil.MatrixStack.rotateX()

        currMatrix.applyMatrix( Glm.matCast( orient.getOrient() ) );

        glUseProgram( theProgram );

        currMatrix.scale( 3.0f, 3.0f, 3.0f );
        currMatrix.rotateX( -90.0f );

        // Set the base color for this object.
        glUniform4f( baseColorUnif, 1.0f, 1.0f, 1.0f, 1.0f );
        glUniformMatrix4( modelToCameraMatrixUnif, false, currMatrix.top().fillAndFlipBuffer( mat4Buffer ) );
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Examples of fcagnin.jglsdk.glutil.MatrixStack.rotateX()

        glClearDepth( 1.0f );
        glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

        MatrixStack currMatrix = new MatrixStack();
        currMatrix.translate( 0.0f, 0.0f, -200.0f );
        currMatrix.rotateX( gimbalAngles.angleX );
        drawGimbal( currMatrix, GimbalAxis.X_AXIS, new Vec4( 0.4f, 0.4f, 1.0f, 1.0f ) );
        currMatrix.rotateY( gimbalAngles.angleY );
        drawGimbal( currMatrix, GimbalAxis.Y_AXIS, new Vec4( 0.0f, 1.0f, 0.0f, 1.0f ) );
        currMatrix.rotateZ( gimbalAngles.angleZ );
        drawGimbal( currMatrix, GimbalAxis.Z_AXIS, new Vec4( 1.0f, 0.3f, 0.3f, 1.0f ) );
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Examples of fcagnin.jglsdk.glutil.MatrixStack.rotateX()

        drawGimbal( currMatrix, GimbalAxis.Z_AXIS, new Vec4( 1.0f, 0.3f, 0.3f, 1.0f ) );

        glUseProgram( theProgram );

        currMatrix.scale( 3.0f, 3.0f, 3.0f );
        currMatrix.rotateX( -90.0f );

        // Set the base color for this object.
        glUniform4f( baseColorUnif, 1.0f, 1.0f, 1.0f, 1.0f );
        glUniformMatrix4( modelToCameraMatrixUnif, false, currMatrix.top().fillAndFlipBuffer( mat4Buffer ) );
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Examples of fcagnin.jglsdk.glutil.MatrixStack.rotateX()

        glBindBuffer( GL_UNIFORM_BUFFER, lightUniformBuffer );
        glBufferData( GL_UNIFORM_BUFFER, lightData.fillAndFlipBuffer( lightBlockBuffer ), GL_STREAM_DRAW );
        glBindBuffer( GL_UNIFORM_BUFFER, 0 );

        modelMatrix.push();
        modelMatrix.rotateX( -90.0f );

        glUseProgram( progStandard.theProgram );
        glUniformMatrix4( progStandard.modelToCameraMatrixUnif, false,
                modelMatrix.top().fillAndFlipBuffer( mat4Buffer ) );
        glUniform1i( progStandard.numberOfLightsUnif, lightEnv.getNumLights() );
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Examples of processing.core.PGraphics.rotateX()

    saveImg.pushMatrix();
    // this.applyTranslationMatrix(g);

    saveImg.translate(-minX + border, -minY + border);
    saveImg.translate(width / 2, height / 2, -(this.getWidth() / 4));
    saveImg.rotateX(rotateX);
    saveImg.rotateY(rotateY);
    saveImg.translate(-width / 2, -height / 2, (this.getWidth() / 4));
    this.render(saveImg);
    // this.renderSilhouette(saveImg);
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Examples of processing.core.PGraphics.rotateX()

    if (useCurrentView) {

      diagramImg.translate(w / 2, h / 2, 0);

      if (rotateX == -1 && rotateY == -1) {
        diagramImg.rotateX(GLOBAL.rotateModelsX);
        diagramImg.rotateY(GLOBAL.rotateModelsY);
      } else {
        diagramImg.rotateX(rotateX);
        diagramImg.rotateY(rotateY);
      }
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Examples of processing.core.PGraphics.rotateX()

      if (rotateX == -1 && rotateY == -1) {
        diagramImg.rotateX(GLOBAL.rotateModelsX);
        diagramImg.rotateY(GLOBAL.rotateModelsY);
      } else {
        diagramImg.rotateX(rotateX);
        diagramImg.rotateY(rotateY);
      }
      diagramImg.scale((float) GLOBAL.getZOOM());
      diagramImg.scale(scale);
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