public FelixWorld[] generateRunnables(ParCollection params) {
FelixWorld[] worlds = new FelixWorld[1];
ObstacleScene scene = new ObstacleScene(params);
scene.scaleScene(0.5);
scene.translateScene(new Vector2D(-20, -20));
scene.rotateScene(10);
worlds[0] = new FelixWorld(0, params);
worlds[0].addCollidingAgent(new FelixAgent(0, worlds[0], params), new Vector2D(0, 0), 0);
worlds[0].addCollidingAgent(new FelixAgent(1, worlds[0], params), new Vector2D(3, 0), 0);
worlds[0].addCollidingAgent(new FelixAgent(2, worlds[0], params), new Vector2D(6, 0), 0);