/*
* Datei: FelixMaster.java
* Autor(en): Lukas König, Felix Vogel
* Java-Version: 6.0
* Erstellt: 25.08.2010
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
* author or licensor (but not in any way that suggests that they endorse
* you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
* distribute the resulting work only under the same or a similar license to
* this one.
*
* + Detailed license conditions (Germany):
* http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
* http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/
package eas.users.other.felix.sandkasten;
import eas.math.geometry.Vector2D;
import eas.plugins.PluginProperties;
import eas.plugins.masterScheduler.AbstractDefaultMaster;
import eas.simulation.spatial.sim2D.standardScenes.ObstacleScene;
import eas.startSetup.ParCollection;
/**
* @author Lukas König, Felix Vogel
*/
@PluginProperties(pluginIsHidden = false)
public class FelixMaster extends AbstractDefaultMaster<FelixWorld> {
/**
*
*/
private static final long serialVersionUID = -5914226058694172146L;
@Override
public FelixWorld[] generateRunnables(ParCollection params) {
FelixWorld[] worlds = new FelixWorld[1];
ObstacleScene scene = new ObstacleScene(params);
scene.scaleScene(0.5);
scene.translateScene(new Vector2D(-20, -20));
scene.rotateScene(10);
worlds[0] = new FelixWorld(0, params);
worlds[0].addCollidingAgent(new FelixAgent(0, worlds[0], params), new Vector2D(0, 0), 0);
worlds[0].addCollidingAgent(new FelixAgent(1, worlds[0], params), new Vector2D(3, 0), 0);
worlds[0].addCollidingAgent(new FelixAgent(2, worlds[0], params), new Vector2D(6, 0), 0);
worlds[0].addCollidingAgent(new FelixAgent(3, worlds[0], params), new Vector2D(9, 0), 0);
worlds[0].addCollidingAgent(new FelixAgent(4, worlds[0], params), new Vector2D(12, 0), 0);
worlds[0].addCollidingAgent(new FelixAgent(5, worlds[0], params), new Vector2D(15, 0), 0);
worlds[0].addCollidingAgent(new FelixAgent(6, worlds[0], params), new Vector2D(18, 0), 0);
worlds[0].addCollidingAgent(new FelixAgent(7, worlds[0], params), new Vector2D(48, 0), 0);
worlds[0].addCollidingAgent(new FelixAgent(8, worlds[0], params), new Vector2D(68, 0), 0);
worlds[0].addCollidingAgent(new FelixAgent(9, worlds[0], params), new Vector2D(88, 0), 0);
worlds[0].addCollidingAgent(new FelixAgent(10, worlds[0], params), new Vector2D(118, 0), 0);
worlds[0].addCollidingAgent(new FelixAgent(11, worlds[0], params), new Vector2D(138, 0), 0);
worlds[0].addCollidingAgent(new FelixAgent(12, worlds[0], params), new Vector2D(178, 0), 0);
worlds[0].addScene(scene);
return worlds;
}
@Override
public String id() {
return eas.simulation.ConstantsSimulation.DEFAULT_MASTER_SCHEDULER_ID + "-felix";
}
}