// Create a position interpolator and attach it to the view
// platform
TransformGroup vpTrans = univ.getViewingPlatform().getViewPlatformTransform();
Transform3D axisOfTranslation = new Transform3D();
Alpha transAlpha = new Alpha(-1,Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 0, 0,5000, 0, 0, 5000, 0, 0);
axisOfTranslation.rotY(-Math.PI/2.0);
PositionInterpolator translator =new PositionInterpolator(transAlpha,vpTrans,axisOfTranslation,2.0f, 3.5f);
translator.setSchedulingBounds(bounds);
objScale.addChild(translator);
// Let Java 3D perform optimizations on this scene graph.
objRoot.compile();