r.newlines = 0;
addReport(r);
// Infantry don't have different
// tables for punches and kicks
HitData hit = target.rollHitLocation(ToHitData.HIT_NORMAL, Compute.targetSideTable(entity, target));
hit.setGeneralDamageType(HitData.DAMAGE_PHYSICAL);
// Damage equals tonnage, divided by 5.
// ASSUMPTION: damage is applied in one hit.
addReport(damageEntity(target, hit, Math.round(entity.getWeight() / 5)));
addNewLines();