vPhaseReport.addAll(damageEntity(entity, hit, hits, false, DamageType.NONE, false, true, false));
}
}
} else {
while (hits > 0) {
HitData hit = entity.rollHitLocation(toHit.getHitTable(), toHit.getSideTable());
vPhaseReport.addAll(damageEntity(entity, hit, Math.min(cluster, hits), false, DamageType.NONE, false, true, false));
hits -= Math.min(5, hits);
}
}