float f13 = 0.33333334F;
GL11.glScalef(f13, f13, f13);
GL11.glRotatef(30.0F - k * 60.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.0F, f12, 0.0F);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
backpackModel.renderAll();
}
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL);
GL11.glPolygonOffset(0.0F, 0.0F);