Package micdoodle8.mods.galacticraft.core.client.model.block

Examples of micdoodle8.mods.galacticraft.core.client.model.block.ModelTreasureChestLarge.renderAll()


            var12 = 1.0F - var12 * var12 * var12;

            if (var14 != null)
            {
                var14.chestLid.rotateAngleX = -(var12 * (float) Math.PI / 4.0F);
                var14.renderAll(!par1GCTileEntityTreasureChest.locked);
            }

            if (var14b != null)
            {
                var14b.chestLid.rotateAngleX = -(var12 * (float) Math.PI / 4.0F);
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            var12 = 1.0F - var12 * var12 * var12;

            if (var14 != null)
            {
                var14.chestLid.rotateAngleX = -(var12 * (float) Math.PI / 4.0F);
                var14.renderAll(!par1GCTileEntityTreasureChest.locked);
            }

            if (var14b != null)
            {
                var14b.chestLid.rotateAngleX = -(var12 * (float) Math.PI / 4.0F);
View Full Code Here

            var12 = 1.0F - var12 * var12 * var12;

            if (var14 != null)
            {
                var14.chestLid.rotateAngleX = -(var12 * (float) Math.PI / 4.0F);
                var14.renderAll(!par1GCTileEntityTreasureChest.locked);
            }

            if (var14b != null)
            {
                var14b.chestLid.rotateAngleX = -(var12 * (float) Math.PI / 4.0F);
View Full Code Here

            }

            if (var14b != null)
            {
                var14b.chestLid.rotateAngleX = -(var12 * (float) Math.PI / 4.0F);
                var14b.renderAll(!par1GCTileEntityTreasureChest.locked);
            }

            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
            GL11.glPopMatrix();
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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            }

            if (var14b != null)
            {
                var14b.chestLid.rotateAngleX = -(var12 * (float) Math.PI / 4.0F);
                var14b.renderAll(!par1GCTileEntityTreasureChest.locked);
            }

            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
            GL11.glPopMatrix();
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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            }

            if (var14b != null)
            {
                var14b.chestLid.rotateAngleX = -(var12 * (float) Math.PI / 4.0F);
                var14b.renderAll(!par1GCTileEntityTreasureChest.locked);
            }

            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
            GL11.glPopMatrix();
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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