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var12 = 1.0F - var12 * var12 * var12; if (var14 != null) { var14.chestLid.rotateAngleX = -(var12 * (float) Math.PI / 4.0F); var14.renderAll(!par1GCTileEntityTreasureChest.locked); } if (var14b != null) { var14b.chestLid.rotateAngleX = -(var12 * (float) Math.PI / 4.0F);
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} if (var14b != null) { var14b.chestLid.rotateAngleX = -(var12 * (float) Math.PI / 4.0F); var14b.renderAll(!par1GCTileEntityTreasureChest.locked); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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