activeChar.sendDamageMessage(target, damage, mcrit, false, false);
if (hasEffects() && getTargetType() != SkillTargetType.TARGET_CORPSE_MOB)
{
if (target.reflectSkill(this))
{
activeChar.stopSkillEffects(getId());
getEffects(null, activeChar, false, sps, bss);
SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
sm.addSkillName(getId());