Package com.l2jfrozen.gameserver.handler.skillhandlers

Source Code of com.l2jfrozen.gameserver.handler.skillhandlers.Manadam

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;

import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.L2Summon;
import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.skills.Formulas;

/**
* Class handling the Mana damage skill
*
* @author slyce
*/
public class Manadam implements ISkillHandler
{
  private static final SkillType[] SKILL_IDS = { SkillType.MANADAM };

  @Override
  public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  {
    L2Character target = null;

    if(activeChar.isAlikeDead())
      return;

    /*
    boolean ss = false;
    boolean bss = false;

    L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
    if(weaponInst != null)
    {
      if(weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
      {
        bss = true;
        weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
      }
      else if(weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_SPIRITSHOT)
      {
        ss = true;
        weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
      }
    }
    weaponInst = null;
    */
    boolean sps = activeChar.checkSps();
    boolean bss = activeChar.checkBss();

    for(L2Object target2 : targets)
    {
      target = (L2Character) target2;

      if(target.reflectSkill(skill))
        target = activeChar;
     
      boolean acted = Formulas.getInstance().calcMagicAffected(activeChar, target, skill);
      if(target.isInvul() || !acted)
      {
        activeChar.sendPacket(new SystemMessage(SystemMessageId.MISSED_TARGET));
      }
      else
      {
        double damage = Formulas.getInstance().calcManaDam(activeChar, target, skill, sps, bss);

        double mp = (damage > target.getCurrentMp() ? target.getCurrentMp() : damage);
        target.reduceCurrentMp(mp);

        if(damage > 0)
          if(target.isSleeping())
            target.stopSleeping(null);

        StatusUpdate sump = new StatusUpdate(target.getObjectId());
        sump.addAttribute(StatusUpdate.CUR_MP, (int) target.getCurrentMp());
        target.sendPacket(sump);
        sump = null;

        SystemMessage sm = new SystemMessage(SystemMessageId.S2_MP_HAS_BEEN_DRAINED_BY_S1);

        if(activeChar instanceof L2NpcInstance)
        {
          int mobId = ((L2NpcInstance) activeChar).getNpcId();
          sm.addNpcName(mobId);
        }
        else if(activeChar instanceof L2Summon)
        {
          int mobId = ((L2Summon) activeChar).getNpcId();
          sm.addNpcName(mobId);
        }
        else
        {
          sm.addString(activeChar.getName());
        }
        sm.addNumber((int) mp);
        target.sendPacket(sm);

        target = null;
        sm = null;

        if(activeChar instanceof L2PcInstance)
        {
          SystemMessage sm2 = new SystemMessage(SystemMessageId.YOUR_OPPONENTS_MP_WAS_REDUCED_BY_S1);
          sm2.addNumber((int) mp);
          activeChar.sendPacket(sm2);
        }
      }
    }
   
    if (bss){
      activeChar.removeBss();
    }else if(sps){
      activeChar.removeSps();
    }
   
  }

  @Override
  public SkillType[] getSkillIds()
  {
    return SKILL_IDS;
  }
}
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