else
// 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
{
// If is a monster damage is (CurrentHp - 1) so HP = 1
if (target instanceof L2NpcInstance)
target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar);
else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
{
L2PcInstance player = (L2PcInstance) target;
if (!player.isInvul())
{