int chance = Rnd.get(100);
//2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
if(skill.getLethalChance2() > 0 && chance < Formulas.getInstance().calcLethal(activeChar, target, skill.getLethalChance2()))
{
if (target instanceof L2NpcInstance)
target.reduceCurrentHp(target.getCurrentHp()-1, activeChar);
else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
{
L2PcInstance player = (L2PcInstance)target;
if (!player.isInvul()){
player.setCurrentHp(1);