Examples of queueMovement()


Examples of org.pokenet.client.backend.entity.Player.queueMovement()

    Player p = m_game.getMapMatrix().getPlayer(player);
    if(p == null)
      return;
    switch(direction) {
    case 'D':
      p.queueMovement(Direction.Down);
      break;
    case 'U':
      p.queueMovement(Direction.Up);
      break;
    case 'L':
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Examples of org.pokenet.client.backend.entity.Player.queueMovement()

    switch(direction) {
    case 'D':
      p.queueMovement(Direction.Down);
      break;
    case 'U':
      p.queueMovement(Direction.Up);
      break;
    case 'L':
      p.queueMovement(Direction.Left);
      break;
    case 'R':
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Examples of org.pokenet.client.backend.entity.Player.queueMovement()

      break;
    case 'U':
      p.queueMovement(Direction.Up);
      break;
    case 'L':
      p.queueMovement(Direction.Left);
      break;
    case 'R':
      p.queueMovement(Direction.Right);
      break;
    }
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Examples of org.pokenet.client.backend.entity.Player.queueMovement()

      break;
    case 'L':
      p.queueMovement(Direction.Left);
      break;
    case 'R':
      p.queueMovement(Direction.Right);
      break;
    }
  }

  /**
 
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Examples of org.pokenet.server.backend.entity.PlayerChar.queueMovement()

      PlayerChar p = (PlayerChar) session.getAttribute("player");
      p.lastPacket = System.currentTimeMillis();
      switch(message.charAt(0)) {
      case 'U':
        //Move up
        p.queueMovement(Direction.Up);
        break;
      case 'D':
        //Move down
        p.queueMovement(Direction.Down);
        break;
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Examples of org.pokenet.server.backend.entity.PlayerChar.queueMovement()

        //Move up
        p.queueMovement(Direction.Up);
        break;
      case 'D':
        //Move down
        p.queueMovement(Direction.Down);
        break;
      case 'L':
        //Move left
        p.queueMovement(Direction.Left);
        break;
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Examples of org.pokenet.server.backend.entity.PlayerChar.queueMovement()

        //Move down
        p.queueMovement(Direction.Down);
        break;
      case 'L':
        //Move left
        p.queueMovement(Direction.Left);
        break;
      case 'R':
        //Move right
        p.queueMovement(Direction.Right);
        break;
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Examples of org.pokenet.server.backend.entity.PlayerChar.queueMovement()

        //Move left
        p.queueMovement(Direction.Left);
        break;
      case 'R':
        //Move right
        p.queueMovement(Direction.Right);
        break;
      case 'P':
        //Pokemon interaction
        int pokemonIndex = 0;
        String move;
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