Package org.pokenet.client.backend.entity

Examples of org.pokenet.client.backend.entity.Player.queueMovement()


    Player p = m_game.getMapMatrix().getPlayer(player);
    if(p == null)
      return;
    switch(direction) {
    case 'D':
      p.queueMovement(Direction.Down);
      break;
    case 'U':
      p.queueMovement(Direction.Up);
      break;
    case 'L':
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    switch(direction) {
    case 'D':
      p.queueMovement(Direction.Down);
      break;
    case 'U':
      p.queueMovement(Direction.Up);
      break;
    case 'L':
      p.queueMovement(Direction.Left);
      break;
    case 'R':
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      break;
    case 'U':
      p.queueMovement(Direction.Up);
      break;
    case 'L':
      p.queueMovement(Direction.Left);
      break;
    case 'R':
      p.queueMovement(Direction.Right);
      break;
    }
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      break;
    case 'L':
      p.queueMovement(Direction.Left);
      break;
    case 'R':
      p.queueMovement(Direction.Right);
      break;
    }
  }

  /**
 
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