7172737475767778798081
Player p = m_game.getMapMatrix().getPlayer(player); if(p == null) return; switch(direction) { case 'D': p.queueMovement(Direction.Down); break; case 'U': p.queueMovement(Direction.Up); break; case 'L':
7475767778798081828384
switch(direction) { case 'D': p.queueMovement(Direction.Down); break; case 'U': p.queueMovement(Direction.Up); break; case 'L': p.queueMovement(Direction.Left); break; case 'R':
7778798081828384858687
break; case 'U': p.queueMovement(Direction.Up); break; case 'L': p.queueMovement(Direction.Left); break; case 'R': p.queueMovement(Direction.Right); break; }
8081828384858687888990
break; case 'L': p.queueMovement(Direction.Left); break; case 'R': p.queueMovement(Direction.Right); break; } } /**