Package org.newdawn.slick.opengl

Examples of org.newdawn.slick.opengl.Texture.bind()


        } else if (hearts[i] == .5){
          tex = half;
        } else {
          tex = empty;
        }
        tex.bind();
        GL11.glBegin(GL11.GL_QUADS);
          GL11.glNormal3d(0, 0, 1);
          GL11.glTexCoord2d(0.0, 0.0);
          GL11.glVertex3d(x + heartWidth*i, y, zIndex);
          GL11.glTexCoord2d(1.0, 0.0);
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        LSR.end();
       
        if (t == null) {
          TextureImpl.bindNone();
        } else {
          t.bind();
        }
    }

    /**
     * Draw the outline of the given shape.  Only the vertices are set. 
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        GL.glEnd();
       
        if (t == null) {
          TextureImpl.bindNone();
        } else {
          t.bind();
        }
    }
   
    /**
     * Check there are enough points to fill
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      });
       
        if (t == null) {
          TextureImpl.bindNone();
        } else {
          t.bind();
        }
    }
   
    /**
     * Draw the the given shape filled in.  Only the vertices are set. 
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        float points[] = shape.getPoints();
       
        if (t == null) {
          TextureImpl.bindNone();
        } else {
          t.bind();
        }
    }
   
    /**
     * Draw the the given shape filled in with a texture.  Only the vertices are set. 
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      });
       
        if (t == null) {
          TextureImpl.bindNone();
        } else {
          t.bind();
        }
    }

    /**
     * Draw the the given shape filled in.  Only the vertices are set. 
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      });
       
        if (t == null) {
          TextureImpl.bindNone();
        } else {
          t.bind();
        }
    }
   

    /**
 
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      });
       
        if (t == null) {
          TextureImpl.bindNone();
        } else {
          t.bind();
        }
    }
    /**
     * Draw the the given shape filled in with a texture.  Only the vertices are set. 
     * The colour has to be set independently of this method.
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      });
       
        if (t == null) {
          TextureImpl.bindNone();
        } else {
          t.bind();
        }
    }
   
    /**
     * Description of some feature that will be applied to each point render
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        @Override
        protected void performGLOperations() throws SlickException{
          //Bind Texture
          Texture tex = img.getTexture(); //get Texture ref from Image
          tex.bind(); //binds the texture
         
          GL11.glMatrixMode(GL11.GL_PROJECTION);
          GL11.glLoadIdentity();
          GL11.glFrustum(-1.0, 1, -1.0, 1.0, 5, 100);
          GL11.glMatrixMode(GL11.GL_MODELVIEW);
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