Package raiding.main

Source Code of raiding.main.Example

package raiding.main;

import org.lwjgl.opengl.GL11;
import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.BasicGame;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.opengl.SlickCallable;
import org.newdawn.slick.opengl.Texture;
import org.newdawn.slick.opengl.renderer.SGL;


public class Example extends BasicGame{

     
      public static class PsuedoPerspectiveCall extends SlickCallable{
        private Image img;

        /**
         * @param img The image that you want drawn in perspective.
         */
        public PsuedoPerspectiveCall(Image img){
          this.img = img;
        }
       
       
       
        @Override
        protected void performGLOperations() throws SlickException{
          //Bind Texture
          Texture tex = img.getTexture(); //get Texture ref from Image
          tex.bind(); //binds the texture
         
          GL11.glMatrixMode(GL11.GL_PROJECTION);
          GL11.glLoadIdentity();
          GL11.glFrustum(-1.0, 1, -1.0, 1.0, 5, 100);
          GL11.glMatrixMode(GL11.GL_MODELVIEW);
          GL11.glTranslatef(0, 0, -5.01f);
         
          //Draw Quad
          GL11.glBegin(SGL.GL_QUADS); //beings GL mode to draw quads
            //TRI-1
            //POINT ONE
            GL11.glTexCoord2f(0.0f, 0.0f);  
            GL11.glVertex3f(1.0f, 1.0f, 0);

            //POINT TWO
            GL11.glTexCoord2f(1.0f, 0.0f);
            GL11.glVertex3f( -1.0f, 1.5f, -15);
           
            //POINT THREE
            GL11.glTexCoord2f(1.0f, 1.0f);
            GL11.glVertex3f( -1.0f, -1.0f, -15);
           
            //POINT FOUR
            GL11.glTexCoord2f(0.0f, 1.0f);
            GL11.glVertex3f(1.0f, -1.0f, 0);
           
          GL11.glEnd(); //END GL mode to draw Quads
        }
       
      }
     
     
      private SlickCallable callable;
     
     
      public Example(String title){
        super(title);
      }
     
     

      @Override
      public void init(GameContainer arg0) throws SlickException{
       //setTargetFrameRate(100);
        //Image img1 = new Image("data/img/backGrounds/bg_def.png");
//        Image img1 = new Image("data/img/gui/cirno_Pic_01.png");
        Image img1 = new Image("data/blackmage.png");
        callable = new PsuedoPerspectiveCall(img1);
      }

     
     
      @Override
      public void update(GameContainer gc, int delta) throws SlickException{
        //TODO implement
      }

     
     
      public void render(GameContainer arg0, Graphics arg1)
          throws SlickException{
        //Do regular drawing here
        callable.call();
        //Do more regular drawing
      }
     
     
     
      public static void main(String[] args){
        Example t = new Example("Psuedo Texture Example");
       
        try{
          AppGameContainer agc = new AppGameContainer(t, 400,400, false);
          agc.start();
        }catch(SlickException e){
          // TODO Auto-generated catch block
          e.printStackTrace();
        }
      }
    }
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