GL11.glTranslated(-34f, -30f, 0); // Handles entity face offset for the square map
} else {
GL11.glTranslated(-32f, -32f, 0); // Handles entity face offset for the round map
}
GL11.glRotatef(-90, 0, 0, 1); // Handles entity face orientation
tex.bind();
drawOnMap();
GL11.glPopMatrix();
}
}
}