// mcAccess.correctDirection(damagedPlayer);
// damagedPlayer.getLocation(useLoc2);
// }
// Log.
if (cc.debug && damagedPlayer.hasPermission(Permissions.ADMINISTRATION_DEBUG)){
damagedPlayer.sendMessage("Attacked by " + player.getName() + ": inv=" + mcAccess.getInvulnerableTicks(damagedPlayer) + " ndt=" + damagedPlayer.getNoDamageTicks());
}
// Check for self hit exploits (mind that projectiles are excluded from this.)
if (selfHit.isEnabled(player) && selfHit.check(player, damagedPlayer, data, cc)) {
cancelled = true;
}