Package org.bukkit.block

Examples of org.bukkit.block.BlockState.update()


  private void setBlock(int x, int y, int z, TeamKind kind) {
    BlockState block = this.warzone.getWorld().getBlockAt(x, y, z).getState();
    block.setType(kind.getMaterial());
    block.setData(kind.getBlockData());
    block.update(true);
  }

  public void addTeamSpawn(Location teamSpawn) {
    if (!this.teamSpawns.contains(teamSpawn)) {
      this.teamSpawns.add(teamSpawn);
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    // first ring
    BlockState current = this.warzone.getWorld().getBlockAt(x + 1, y - 1, z + 1).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x + 1, y - 1, z).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x + 1, y - 1, z - 1).getState();
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    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x + 1, y - 1, z).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x + 1, y - 1, z - 1).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x, y - 1, z + 1).getState();
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    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x + 1, y - 1, z - 1).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x, y - 1, z + 1).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x, y - 1, z).getState();
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    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x, y - 1, z + 1).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x, y - 1, z).getState();
    current.setType(this.warzone.getWarzoneMaterials().getLightBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getLightBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x, y - 1, z - 1).getState();
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    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x, y - 1, z).getState();
    current.setType(this.warzone.getWarzoneMaterials().getLightBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getLightBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x, y - 1, z - 1).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 1, y - 1, z + 1).getState();
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    current.setData(this.warzone.getWarzoneMaterials().getLightBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x, y - 1, z - 1).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 1, y - 1, z + 1).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 1, y - 1, z).getState();
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    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 1, y - 1, z + 1).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 1, y - 1, z).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 1, y - 1, z - 1).getState();
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    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 1, y - 1, z).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 1, y - 1, z - 1).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
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    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 1, y - 1, z - 1).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);

    // flag
    BlockState flagBlock = this.warzone.getWorld().getBlockAt(x, y + 1, z).getState();
    flagBlock.setType(this.kind.getMaterial());
    flagBlock.setData(this.kind.getBlockData());
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