current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
current.update(true);
current = this.warzone.getWorld().getBlockAt(x - 1, y - 1, z + 1).getState();
current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
current.update(true);
current = this.warzone.getWorld().getBlockAt(x - 1, y - 1, z).getState();
current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
current.update(true);
current = this.warzone.getWorld().getBlockAt(x - 1, y - 1, z - 1).getState();