Package org.bukkit.block

Examples of org.bukkit.block.BlockState.update()


    current.setData(mainData);
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x, y - 1, z - 2).getState();
    current.setType(main);
    current.setData(mainData);
    current.update(true);
   
    current = this.warzone.getWorld().getBlockAt(x + 1, y - 1, z + 2).getState();
    current.setType(main);
    current.setData(mainData);
    current.update(true);
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    current.update(true);
   
    current = this.warzone.getWorld().getBlockAt(x + 1, y - 1, z + 2).getState();
    current.setType(main);
    current.setData(mainData);
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x + 1, y - 1, z - 2).getState();
    current.setType(main);
    current.setData(mainData);
    current.update(true);
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    current.setData(mainData);
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x + 1, y - 1, z - 2).getState();
    current.setType(main);
    current.setData(mainData);
    current.update(true);

    current = this.warzone.getWorld().getBlockAt(x - 2, y - 1, z + 2).getState();
    current.setType(light);
    current.setData(lightData);
    current.update(true);
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    current.update(true);

    current = this.warzone.getWorld().getBlockAt(x - 2, y - 1, z + 2).getState();
    current.setType(light);
    current.setData(lightData);
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 2, y - 1, z + 1).getState();
    current.setType(main);
    current.setData(mainData);
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 2, y - 1, z).getState();
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    current.setData(lightData);
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 2, y - 1, z + 1).getState();
    current.setType(main);
    current.setData(mainData);
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 2, y - 1, z).getState();
    current.setType(main);
    current.setData(mainData);
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 2, y - 1, z - 1).getState();
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    current.setData(mainData);
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 2, y - 1, z).getState();
    current.setType(main);
    current.setData(mainData);
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 2, y - 1, z - 1).getState();
    current.setType(main);
    current.setData(mainData);
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 2, y - 1, z - 2).getState();
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    current.setData(mainData);
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 2, y - 1, z - 1).getState();
    current.setType(main);
    current.setData(mainData);
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 2, y - 1, z - 2).getState();
    current.setType(light);
    current.setData(lightData);
    current.update(true);
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    current.setData(mainData);
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 2, y - 1, z - 2).getState();
    current.setType(light);
    current.setData(lightData);
    current.update(true);

    // block holder
    current = this.warzone.getWorld().getBlockAt(x, y, z).getState();
    current.setType(main);
    current.setData(mainData);
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    // block holder
    current = this.warzone.getWorld().getBlockAt(x, y, z).getState();
    current.setType(main);
    current.setData(mainData);
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x, y, z - 1).getState();
    current.setType(main);
    current.setData(mainData);
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x, y, z + 1).getState();
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    current.setData(mainData);
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x, y, z - 1).getState();
    current.setType(main);
    current.setData(mainData);
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x, y, z + 1).getState();
    current.setType(main);
    current.setData(mainData);
    current.update(true);
View Full Code Here

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