checkVector(r.applyTo(Vector3D.PLUS_J), Vector3D.PLUS_J);
checkVector(r.applyTo(Vector3D.PLUS_K), Vector3D.PLUS_K);
checkAngle(r.getAngle(), 0);
r = new Rotation(-1, 0, 0, 0, false);
checkVector(r.applyTo(Vector3D.PLUS_I), Vector3D.PLUS_I);
checkVector(r.applyTo(Vector3D.PLUS_J), Vector3D.PLUS_J);
checkVector(r.applyTo(Vector3D.PLUS_K), Vector3D.PLUS_K);
checkAngle(r.getAngle(), 0);
r = new Rotation(42, 0, 0, 0, true);