checkVector(r.applyTo(Vector3D.plusJ), Vector3D.plusJ);
checkVector(r.applyTo(Vector3D.plusK), Vector3D.plusK);
checkAngle(r.getAngle(), 0);
r = new Rotation(-1, 0, 0, 0, false);
checkVector(r.applyTo(Vector3D.plusI), Vector3D.plusI);
checkVector(r.applyTo(Vector3D.plusJ), Vector3D.plusJ);
checkVector(r.applyTo(Vector3D.plusK), Vector3D.plusK);
checkAngle(r.getAngle(), 0);
r = new Rotation(42, 0, 0, 0, true);