entityfireball.posX = dragonHead.posX + vec3d.xCoord * d8;
entityfireball.posY = dragonHead.posY - 2;
// + (double) (dragonHead.height / 2.0F) + 0.5D;
entityfireball.posZ = dragonHead.posZ + vec3d.zCoord * d8;
for (int x = 0; x < 3; x++)
entityfireball.onUpdate();
entityfireball.motionX *= 2;
entityfireball.motionY *= 2;
entityfireball.motionZ *= 2;