This method is called if the robot is using too much time between actions. When this event occur, the robot's turn is skipped, meaning that it cannot take action anymore in this turn.
If you receive 30 skipped turn event, your robot will be removed from the round and loose the round.
You will only receive this event after taking an action. So a robot in an infinite loop will not receive any events, and will simply be stopped.
No correctly working, reasonable robot should ever receive this event unless it is using too many CPU cycles.
@param event the skipped turn event set by the game
@see robocode.SkippedTurnEvent
@see robocode.Event