Package robocode

Source Code of robocode.SkippedTurnEvent

/**
* Copyright (c) 2001-2014 Mathew A. Nelson and Robocode contributors
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://robocode.sourceforge.net/license/epl-v10.html
*/
package robocode;


import net.sf.robocode.peer.IRobotStatics;
import net.sf.robocode.serialization.ISerializableHelper;
import net.sf.robocode.serialization.RbSerializer;
import robocode.robotinterfaces.IAdvancedEvents;
import robocode.robotinterfaces.IAdvancedRobot;
import robocode.robotinterfaces.IBasicRobot;

import java.awt.*;
import java.nio.ByteBuffer;


/**
* A SkippedTurnEvent is sent to {@link AdvancedRobot#onSkippedTurn(SkippedTurnEvent)
* onSkippedTurn()} when your robot is forced to skipping a turn.
* You must take an action every turn in order to participate in the game.
* For example,
* <pre>
*    try {
*        Thread.sleep(1000);
*    } catch (InterruptedException e) {
*        // Immediately reasserts the exception by interrupting the caller thread
*        // itself.
*        Thread.currentThread().interrupt();
*    }
* </pre>
* will cause many SkippedTurnEvents, because you are not responding to the game.
* If you receive 30 SkippedTurnEvents, you will be removed from the round.
* <p/>
* Instead, you should do something such as:
* <pre>
*     for (int i = 0; i < 30; i++) {
*         doNothing(); // or perhaps scan();
*     }
* </pre>
* <p/>
* This event may also be generated if you are simply doing too much processing
* between actions, that is using too much processing power for the calculations
* etc. in your robot.
*
* @see AdvancedRobot#onSkippedTurn(SkippedTurnEvent)
* @see SkippedTurnEvent
*
* @author Mathew A. Nelson (original)
* @author Flemming N. Larsen (contributor)
*/
public final class SkippedTurnEvent extends Event {
  private static final long serialVersionUID = 1L;
  private final static int DEFAULT_PRIORITY = 100; // System event -> cannot be changed!;

  private final long skippedTurn;

  /**
   * Called by the game to create a new SkippedTurnEvent.
   *
   * @param skippedTurn the skipped turn
   */
  public SkippedTurnEvent(long skippedTurn) {
    super();
    this.skippedTurn = skippedTurn;
  }

  /**
   * Returns the turn that was skipped.
   *
   * @return the turn that was skipped.
   *
   * @since 1.7.2.0
   */
  public long getSkippedTurn() {
    return skippedTurn;
  }
 
  /**
   * {@inheritDoc}
   */
  @Override
  public final int getPriority() {
    return DEFAULT_PRIORITY;
  }

  /**
   * {@inheritDoc}
   */
  @Override
  final int getDefaultPriority() {
    return DEFAULT_PRIORITY;
  }

  /**
   * {@inheritDoc}
   */
  @Override
  final void dispatch(IBasicRobot robot, IRobotStatics statics, Graphics2D graphics) {
    if (statics.isAdvancedRobot()) {
      IAdvancedEvents listener = ((IAdvancedRobot) robot).getAdvancedEventListener();

      if (listener != null) {
        listener.onSkippedTurn(this);
      }
    }
  }

  /**
   * {@inheritDoc}
   */
  @Override
  final boolean isCriticalEvent() {
    return true;
  }

  /**
   * {@inheritDoc}
   */
  @Override
  byte getSerializationType() {
    return RbSerializer.SkippedTurnEvent_TYPE;
  }

  static ISerializableHelper createHiddenSerializer() {
    return new SerializableHelper();
  }

  private static class SerializableHelper implements ISerializableHelper {
    public int sizeOf(RbSerializer serializer, Object object) {
      return RbSerializer.SIZEOF_TYPEINFO + RbSerializer.SIZEOF_LONG;
    }

    public void serialize(RbSerializer serializer, ByteBuffer buffer, Object object) {
      SkippedTurnEvent obj = (SkippedTurnEvent) object;

      serializer.serialize(buffer, obj.skippedTurn);
    }

    public Object deserialize(RbSerializer serializer, ByteBuffer buffer) {
      long skippedTurn = buffer.getLong();

      return new SkippedTurnEvent(skippedTurn);
    }
  }
}
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