}
fontRenderer.drawStringWithShadow(
this.MESSAGE_MORE, uposx + uwidth * 2, scrHeight / 2 - scrHeight / 6 + 3, 0xffff00);
fontRenderer.drawStringWithShadow(
this.MESSAGE_LESS, uposx + uwidth * 2, scrHeight / 2 + scrHeight / 6 + 3, 0xffff00);
final int ucount = 8;
final float speedytude = 20;
for (int i = 0; i < ucount; i++)