if (choiceDialog.getAnswer() == true) {
other = choices.elementAt(choiceDialog.getChoice());
// Please note, the Server never got this load order.
if (ce().unload(other)) {
other.setTransportId(Entity.NONE);
other.newRound(client.game.getRoundCount());
clientgui.mechD.displayEntity(ce());
} else {
System.out.println("Could not unload " + //$NON-NLS-1$
other.getShortName()
+ " from " + ce().getShortName()); //$NON-NLS-1$