int blockerDeadScore = 0;
for (int i = 0; i< fight.blockerDead; i++)
{
CardSim bl = fight.blocker.getCard(i);
bl.newRound(false);
blockerDeadScore += Weighting.DEFAULT.getCardBaseScore(bl);
}
if (blockerDeadScore > playerDamageScore) return false;
return ret;