Examples of multY()


Examples of processing.core.PMatrix3D.multY()

      PMatrix3D invMatrix = new PMatrix3D();
      invMatrix.apply(matrix);
      invMatrix.invert();

      float originalCenterX = invMatrix.multX(transformationCenter.x, transformationCenter.y);
      float originalCenterY = invMatrix.multY(transformationCenter.x, transformationCenter.y);

      matrix = new PMatrix3D();
      matrix.translate(transformationCenter.x, transformationCenter.y);
      matrix.scale(scale);
      matrix.rotateZ(angle);
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Examples of processing.core.PMatrix3D.multY()

      PMatrix3D invMatrix = new PMatrix3D();
      invMatrix.apply(innerMatrix);
      invMatrix.invert();

      float originalCenterX = invMatrix.multX(innerTransformationCenter.x, innerTransformationCenter.y);
      float originalCenterY = invMatrix.multY(innerTransformationCenter.x, innerTransformationCenter.y);

      innerMatrix = new PMatrix3D();
      innerMatrix.translate(innerTransformationCenter.x, innerTransformationCenter.y);
      innerMatrix.scale(innerScale);
      innerMatrix.rotateZ(innerAngle);
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Examples of processing.core.PMatrix3D.multY()

    PMatrix3D invMatrix = new PMatrix3D();
    invMatrix.apply(matrix);
    invMatrix.invert();

    float originalCenterX = invMatrix.multX(transCenterX, transCenterY);
    float originalCenterY = invMatrix.multY(transCenterX, transCenterY);

    matrix = new PMatrix3D();
    matrix.translate(transCenterX, transCenterY);
    matrix.scale(scale);
    matrix.rotate(angle);
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Examples of processing.core.PMatrix3D.multY()

  public void doMatrix(float x, float y) {
    PMatrix3D invMatrix = new PMatrix3D();
    invMatrix.apply(matrix);
    invMatrix.invert();
    float oldX = invMatrix.multX(x, y);
    float oldY = invMatrix.multY(x, y);
   
    fill(255, 0, 0, 100);
    ellipse(oldX, oldY, 15, 15);

    matrix = new PMatrix3D();
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Examples of processing.core.PMatrix3D.multY()

    PMatrix3D invMatrix = new PMatrix3D();
    invMatrix.apply(matrix);
    invMatrix.invert();
    float origX = invMatrix.multX(x, y);
    float origY = invMatrix.multY(x, y);

    matrix = new PMatrix3D();
    matrix.translate(x, y);
    matrix.scale(scale);
    matrix.rotate(angle);
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