final Location sloc = actor.getSpawnedLoc();
final int x = (sloc.x + Rnd.get(2 * PET_WALK_RANGE)) - PET_WALK_RANGE;
final int y = (sloc.y + Rnd.get(2 * PET_WALK_RANGE)) - PET_WALK_RANGE;
final int z = GeoEngine.getHeight(x, y, sloc.z, actor.getGeoIndex());
actor.setRunning();
actor.moveToLocation(x, y, z, 0, true);
return true;
}
/**
* Method onEvtAttacked.