/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.geodata.GeoEngine;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.utils.Location;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RndWalkAndAnim extends DefaultAI
{
/**
* Field PET_WALK_RANGE. (value is 100)
*/
protected static final int PET_WALK_RANGE = 100;
/**
* Constructor for RndWalkAndAnim.
* @param actor NpcInstance
*/
public RndWalkAndAnim(NpcInstance actor)
{
super(actor);
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
protected boolean thinkActive()
{
final NpcInstance actor = getActor();
if (actor.isMoving)
{
return false;
}
final int val = Rnd.get(100);
if (val < 10)
{
randomWalk();
}
else if (val < 20)
{
actor.onRandomAnimation();
}
return false;
}
/**
* Method randomWalk.
* @return boolean
*/
@Override
protected boolean randomWalk()
{
final NpcInstance actor = getActor();
if (actor == null)
{
return false;
}
final Location sloc = actor.getSpawnedLoc();
final int x = (sloc.x + Rnd.get(2 * PET_WALK_RANGE)) - PET_WALK_RANGE;
final int y = (sloc.y + Rnd.get(2 * PET_WALK_RANGE)) - PET_WALK_RANGE;
final int z = GeoEngine.getHeight(x, y, sloc.z, actor.getGeoIndex());
actor.setRunning();
actor.moveToLocation(x, y, z, 0, true);
return true;
}
/**
* Method onEvtAttacked.
* @param attacker Creature
* @param damage int
*/
@Override
protected void onEvtAttacked(Creature attacker, int damage)
{
// empty method
}
/**
* Method onEvtAggression.
* @param target Creature
* @param aggro int
*/
@Override
protected void onEvtAggression(Creature target, int aggro)
{
// empty method
}
}