//If the animations wasn't created yet, create it
animation = new PathAnimationImpl();
animation.startNewPart( monsterDirection );
animation.addPoint( monsterPosition );
this.monstersAndAnimations.put( ( (AnimatedElement) mob ), animation );
if ( mob.modifiesColor() ) {
utilPushAnimation( entitiesColoringTrace,
monsterFooting,
animation,
mob.isColoring(),
animation.getNewPart() );