if ( ! playerFooting.contains( playerPosition ) ) {
//The player changed grid element, the animations must be applied to this element too
playerFooting = findElementRelativeTo( this.levelGraph, playerFooting,
this.playerDirection );
this.painter.setSecond( playerFooting );
if ( player.modifiesColor() ) {
utilPushAnimation( entitiesColoringTrace,
playerFooting,
playerPath,
player.isColoring(),
playerPath.getNewPart() );